Flare Manual     Reference     Scripting  
Scripting > Runtime Classes > Flare
Flare Inherits from Object

A flare asset. Read more about flares in the components reference.

The flare class has no properties. It needs to be setup up in the inspector. You can reference flares and assign them to a Light at runtime.

JavaScripts
// Expose a reference to a flare in the inspector
var newFlare : Flare;

// Assign the flare
light.flare = newFlare;

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Flare newFlare;
void Awake() {
light.flare = newFlare;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public newFlare as Flare

def Awake():
light.flare = newFlare

See Also: Flare assets, LensFlare class.

Inherited members
Inherited Variables
name

The name of the object.

hideFlags

Should the object be hidden, saved with the scene or modifiable by the user?

Inherited Functions
GetInstanceID

Returns the instance id of the object.

ToString

Returns the name of the game object.

Inherited Class Functions
operator bool

Does the object exist?

Instantiate

Clones the object original and returns the clone.

Instantiate.<T>

Destroy

Removes a gameobject, component or asset.

DestroyImmediate

Destroys the object obj immediately. It is strongly recommended to use Destroy instead.

FindObjectsOfType

Returns a list of all active loaded objects of Type type.

FindObjectOfType

Returns the first active loaded object of Type type.

operator ==

Compares if two objects refer to the same

operator !=

Compares if two objects refer to a different object

DontDestroyOnLoad

Makes the object target not be destroyed automatically when loading a new scene.