function FixedUpdate () : void
Description
This function is called every fixed framerate frame, if the MonoBehaviour is enabled.
FixedUpdate should be used instead of Update when dealing with Rigidbody.
For example when adding a force to a rigidbody, you have to apply the force every fixed
frame inside FixedUpdate instead of every frame inside Update.
function FixedUpdate () {
rigidbody.AddForce (
Vector3.up);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void FixedUpdate() {
rigidbody.AddForce(
Vector3.up);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
FixedUpdate():
rigidbody.AddForce(
Vector3.up)
In order to get the elapsed time since last call to Update, use
Time.deltaTime
This function is only called if the
Behaviour is enabled.
Override this function in order to provide your component's functionality.