function LateUpdate () : void
Description
LateUpdate is called every frame, if the Behaviour is enabled.
LateUpdate is called after all Update functions have been called.
This is useful to order script execution. For example a follow camera should always be implemented in LateUpdate
because it tracks objects that might have moved inside Update.
function LateUpdate () {
transform.Translate(0, 0,
Time.deltaTime * 1);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void LateUpdate() {
transform.Translate(0, 0,
Time.deltaTime * 1);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
LateUpdate():
transform.Translate(0, 0, (
Time.deltaTime * 1))
In order to get the elapsed time since last call to LateUpdate, use
Time.deltaTime.
This function is only called if the
Behaviour is enabled.
Override this function in order to provide your component's functionality.