function OnLevelWasLoaded (level : int) : void
Description
This function is called after a new level was loaded.
/level/ is the index of the level that was loaded.
Use the menu item File->Build Settings... to see what scene the index refers to.
See Also: Application.LoadLevel
function OnLevelWasLoaded (level :
int) {
if (level == 13) {
print (
"Woohoo");
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnLevelWasLoaded(
int level) {
if (level == 13)
print(
"Woohoo");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
OnLevelWasLoaded(level as
int):
if level == 13:
print('Woohoo')
OnLevelWasLoaded can be a co-routine, simply use the yield statement in the function.