function Update () : void
Description
Update is called every frame, if the MonoBehaviour is enabled.
Update is the most commonly used function to implement any kind of game behaviour.
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
transform.Translate(0, 0,
Time.deltaTime * 1);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def
Update():
transform.Translate(0, 0, (
Time.deltaTime * 1))
In order to get the elapsed time since last call to Update, use
Time.deltaTime.
This function is only called if the
Behaviour is enabled.
Override this function in order to provide your component's functionality.