Here is a list of all file members with links to the files they belong to:
- b -
- B8__
: BIN.h
- B_BGG
: ImageFormat_convert.cpp
- B_GRG
: ImageFormat_convert.cpp
- B_GRR
: ImageFormat_convert.cpp
- BACKEND_NAME
: FileWatcher.cpp
- BAD
: inflate.h
- BAG_FAMILY_MASK
: ItemTemplate.h
- BAG_FAMILY_MASK_ARROWS
: ItemTemplate.h
- BAG_FAMILY_MASK_BULLETS
: ItemTemplate.h
- BAG_FAMILY_MASK_COOKING_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_CURRENCY_TOKENS
: ItemTemplate.h
- BAG_FAMILY_MASK_ENCHANTING_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_ENGINEERING_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_FISHING_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_GEMS
: ItemTemplate.h
- BAG_FAMILY_MASK_HERBS
: ItemTemplate.h
- BAG_FAMILY_MASK_INSCRIPTION_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_KEYS
: ItemTemplate.h
- BAG_FAMILY_MASK_LEATHERWORKING_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_MINING_SUPP
: ItemTemplate.h
- BAG_FAMILY_MASK_NONE
: ItemTemplate.h
- BAG_FAMILY_MASK_QUEST_ITEMS
: ItemTemplate.h
- BAG_FAMILY_MASK_SOUL_SHARDS
: ItemTemplate.h
- BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT
: ItemTemplate.h
- BAG_FAMILY_MASK_VANITY_PETS
: ItemTemplate.h
- BAN_ACCOUNT
: SharedDefines.h
- BAN_CHARACTER
: SharedDefines.h
- BAN_IP
: SharedDefines.h
- BAN_NOTFOUND
: SharedDefines.h
- BAN_SUCCESS
: SharedDefines.h
- BAN_SYNTAX_ERROR
: SharedDefines.h
- BanExpiryHandler()
: Main.cpp
- BANISH_BEAM
: boss_leotheras_the_blind.cpp
- BankBagSlotPricesfmt
: DBCfmt.h
- BanMode
: SharedDefines.h
- BannedAddOnsfmt
: DBCfmt.h
- BANNER_A_CONTESTED
: BattlegroundIC.h
- BANNER_A_CONTROLLED
: BattlegroundIC.h
- BANNER_H_CONTESTED
: BattlegroundIC.h
- BANNER_H_CONTROLLED
: BattlegroundIC.h
- BANNER_SAY
: zone_icecrown.cpp
- BANNER_STATE_CHANGE_TIME
: BattlegroundIC.h
- BannersTypes
: BattlegroundIC.h
- BanReturn
: SharedDefines.h
- BANSHEE
: hyjal.h
- BARADAS_GOSSIP_MESSAGE
: zone_hellfire_peninsula.cpp
- BARBER_SHOP_RESULT_NO_MONEY
: WorldSession.h
- BARBER_SHOP_RESULT_NO_MONEY_2
: WorldSession.h
- BARBER_SHOP_RESULT_NOT_ON_CHAIR
: WorldSession.h
- BARBER_SHOP_RESULT_SUCCESS
: WorldSession.h
- BarberShopResult
: WorldSession.h
- BarberShopStyleFormat
: DB2fmt.h
- base_alloc
: private_namespace.h
- BASE_ATTACK
: Unit.h
- BASE_ATTACK_TIME
: Unit.h
- base_boot
: private_namespace.h
- base_calloc
: private_namespace.h
- base_dist
: trees.h
- base_length
: trees.h
- BASE_MAXDAMAGE
: Unit.h
- BASE_MINDAMAGE
: Unit.h
- base_node_alloc
: private_namespace.h
- base_node_dealloc
: private_namespace.h
- BASE_PCT
: Unit.h
- BASE_PCT_EXCLUDE_CREATE
: Unit.h
- base_postfork_child
: private_namespace.h
- base_postfork_parent
: private_namespace.h
- base_prefork
: private_namespace.h
- BASE_PROVIDER_FILE
: CascLib.h
- BASE_PROVIDER_HTTP
: CascLib.h
- BASE_PROVIDER_MAP
: CascLib.h
- BASE_PROVIDER_MASK
: CascLib.h
- BASE_VALUE
: Unit.h
- BaseFile_Close()
: FileStream.cpp
- BaseFile_Create()
: FileStream.cpp
- BaseFile_GetPos()
: FileStream.cpp
- BaseFile_GetSize()
: FileStream.cpp
- BaseFile_Init()
: FileStream.cpp
- BaseFile_Open()
: FileStream.cpp
- BaseFile_Read()
: FileStream.cpp
- BaseFile_Replace()
: FileStream.cpp
- BaseFile_Resize()
: FileStream.cpp
- BaseFile_Write()
: FileStream.cpp
- BaseHttp_Close()
: FileStream.cpp
- BaseHttp_ExtractServerName()
: FileStream.cpp
- BaseHttp_Init()
: FileStream.cpp
- BaseHttp_Open()
: FileStream.cpp
- BaseHttp_Read()
: FileStream.cpp
- BaseLocation
: DBUpdater.h
- BaseMap_Close()
: FileStream.cpp
- BaseMap_Init()
: FileStream.cpp
- BaseMap_Open()
: FileStream.cpp
- BaseMap_Read()
: FileStream.cpp
- BASEMOD_END
: Unit.h
- BaseModGroup
: Unit.h
- BaseModType
: Unit.h
- baseMoveSpeed
: Unit.cpp
, Unit.h
- BaseNone_Init()
: FileStream.cpp
- BashirCrystalforge
: go_scripts.cpp
- BasicType
: WheatyExceptionReport.h
- BATTLE_PET_CAGE_ITEM_ID
: BattlePetMgr.h
- BATTLE_PET_CHANGED
: BattlePetMgr.h
- BATTLE_PET_NEW
: BattlePetMgr.h
- BATTLE_PET_REMOVED
: BattlePetMgr.h
- BATTLE_PET_UNCHANGED
: BattlePetMgr.h
- BATTLEFIELD_BATTLEID_ASHRAN
: Battlefield.h
- BATTLEFIELD_BATTLEID_TB
: Battlefield.h
- BATTLEFIELD_BATTLEID_WG
: Battlefield.h
- BATTLEFIELD_IN_PROGRESS
: Battlefield.h
- BATTLEFIELD_INACTIVE
: Battlefield.h
- BATTLEFIELD_OBJECTIVE_UPDATE_INTERVAL
: Battlefield.h
- BATTLEFIELD_TB
: Battlefield.h
- BATTLEFIELD_WARMUP
: Battlefield.h
- BATTLEFIELD_WG
: Battlefield.h
- BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_BROKEN_TOWER_DEF
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_DAMAGED_TOWER_DEF
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_MAX
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_MAX_VEHICLE_A
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_MAX_VEHICLE_H
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_VEHICLE_A
: BattlefieldWG.h
- BATTLEFIELD_WG_DATA_VEHICLE_H
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_NE
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_NW
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_SE
: BattlefieldWG.h
- BATTLEFIELD_WG_GOSSIPTEXT_GY_SW
: BattlefieldWG.h
- BATTLEFIELD_WG_GRAVEYARD_MAX
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_KEEP
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_NE
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_NW
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_SE
: BattlefieldWG.h
- BATTLEFIELD_WG_GY_WORKSHOP_SW
: BattlefieldWG.h
- BATTLEFIELD_WG_MAPID
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_ANCHORITE_TESSA
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_GUARD_A
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_GUARD_H
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_KNIGHT_DAMERON
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_LIEUTENANT_MURP
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_STALKER
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH
: BattlefieldWG.h
- BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTSTATE_NONE
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_DOOR
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_TOWER
: BattlefieldWG.h
- BATTLEFIELD_WG_OBJECTTYPE_WALL
: BattlefieldWG.h
- BATTLEFIELD_WG_TEAM_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEAM_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEAM_NEUTRAL
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_ATTACK_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_BROKEN_TEMPLE_CAPTURE_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_EASTERN_TOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_EASTSPARK_ATTACK_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_EASTSPARK_CAPTURE_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_FORTRESS_CAPTURE_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_FORTRESS_DEFEND_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_NE_KEEPTOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_NW_KEEPTOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_RANK_CORPORAL
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_RANK_FIRST_LIEUTENANT
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SE_KEEPTOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SOUTHERN_TOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_START_BATTLE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_START_GROUPING
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SUNKEN_RING_ATTACK_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SUNKEN_RING_CAPTURE_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_SW_KEEPTOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DAMAGE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WESTERN_TOWER_DESTROY
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WESTSPARK_ATTACK_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_ALLIANCE
: BattlefieldWG.h
- BATTLEFIELD_WG_TEXT_WESTSPARK_CAPTURE_HORDE
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_FLAMEWATCH
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_FORTRESS_NE
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_FORTRESS_NW
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_FORTRESS_SE
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_FORTRESS_SW
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_SHADOWSIGHT
: BattlefieldWG.h
- BATTLEFIELD_WG_TOWER_WINTER_S_EDGE
: BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_KEEP_EAST
: BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_KEEP_WEST
: BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_NE
: BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_NW
: BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_SE
: BattlefieldWG.h
- BATTLEFIELD_WG_WORKSHOP_SW
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_ACTIVE
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_ATTACKER
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_DEFENDER
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_A
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_MAX_VEHICLE_H
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_SHOW_WORLDSTATE
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_VEHICLE_A
: BattlefieldWG.h
- BATTLEFIELD_WG_WORLD_STATE_VEHICLE_H
: BattlefieldWG.h
- BATTLEFIELD_WG_ZONEID
: BattlefieldWG.h
- BattlefieldIDs
: Battlefield.h
- BattlefieldObjectiveStates
: Battlefield.h
- BattlefieldSounds
: Battlefield.h
- BattlefieldState
: Battlefield.h
- BattlefieldTimers
: Battlefield.h
- BattlefieldTypes
: Battlefield.h
- BATTLEGROUND_AA
: SharedDefines.h
- BATTLEGROUND_AB
: SharedDefines.h
- BATTLEGROUND_AV
: SharedDefines.h
- BATTLEGROUND_BE
: SharedDefines.h
- BATTLEGROUND_BFG
: SharedDefines.h
- BATTLEGROUND_COUNTDOWN_MAX
: Battleground.h
- BATTLEGROUND_DG
: SharedDefines.h
- BATTLEGROUND_DS
: SharedDefines.h
- BATTLEGROUND_EY
: SharedDefines.h
- BATTLEGROUND_IC
: SharedDefines.h
- BATTLEGROUND_NA
: SharedDefines.h
- BATTLEGROUND_QUEUE_2v2
: SharedDefines.h
- BATTLEGROUND_QUEUE_3v3
: SharedDefines.h
- BATTLEGROUND_QUEUE_5v5
: SharedDefines.h
- BATTLEGROUND_QUEUE_AB
: SharedDefines.h
- BATTLEGROUND_QUEUE_AV
: SharedDefines.h
- BATTLEGROUND_QUEUE_BFG
: SharedDefines.h
- BATTLEGROUND_QUEUE_EY
: SharedDefines.h
- BATTLEGROUND_QUEUE_IC
: SharedDefines.h
- BATTLEGROUND_QUEUE_NONE
: SharedDefines.h
- BATTLEGROUND_QUEUE_RB
: SharedDefines.h
- BATTLEGROUND_QUEUE_SA
: SharedDefines.h
- BATTLEGROUND_QUEUE_TP
: SharedDefines.h
- BATTLEGROUND_QUEUE_WS
: SharedDefines.h
- BATTLEGROUND_RATED_10_VS_10
: SharedDefines.h
- BATTLEGROUND_RATED_15_VS_15
: SharedDefines.h
- BATTLEGROUND_RATED_25_VS_25
: SharedDefines.h
- BATTLEGROUND_RB
: SharedDefines.h
- BATTLEGROUND_RL
: SharedDefines.h
- BATTLEGROUND_RV
: SharedDefines.h
- BATTLEGROUND_SA
: SharedDefines.h
- BATTLEGROUND_SM
: SharedDefines.h
- BATTLEGROUND_SS_VS_TM
: SharedDefines.h
- BATTLEGROUND_TK
: SharedDefines.h
- BATTLEGROUND_TP
: SharedDefines.h
- BATTLEGROUND_TTP
: SharedDefines.h
- BATTLEGROUND_TVA
: SharedDefines.h
- BATTLEGROUND_TYPE_NONE
: SharedDefines.h
- BATTLEGROUND_WS
: SharedDefines.h
- BattlegroundBEGameObjects
: BattlegroundBE.h
- BattlegroundBEObjectTypes
: BattlegroundBE.h
- BattlegroundBracketId
: DBCEnums.h
- BattlegroundBuffObjects
: Battleground.h
- BattlegroundClientIdsContainer
: BattlegroundMgr.h
- BattlegroundContainer
: BattlegroundMgr.h
- BattlegroundCreatures
: Battleground.h
- BattlegroundCriteriaId
: Battleground.h
- BattlegroundDSCreatures
: BattlegroundDS.h
- BattlegroundDSCreatureTypes
: BattlegroundDS.h
- BattlegroundDSData
: BattlegroundDS.h
- BattlegroundDSEvents
: BattlegroundDS.h
- BattlegroundDSGameObjects
: BattlegroundDS.h
- BattlegroundDSObjectTypes
: BattlegroundDS.h
- BattlegroundDSSpells
: BattlegroundDS.h
- BattlegroundMarks
: Battleground.h
- BattlegroundMarksCount
: Battleground.h
- BattlegroundNAGameObjects
: BattlegroundNA.h
- BattlegroundNAObjectTypes
: BattlegroundNA.h
- BattlegroundPlayerPositionConstants
: Battleground.h
- BattlegroundQuests
: Battleground.h
- BattlegroundQueueGroupTypes
: BattlegroundQueue.h
- BattlegroundQueueInvitationType
: BattlegroundQueue.h
- BattlegroundQueueTypeId
: SharedDefines.h
- BattlegroundRLGameObjects
: BattlegroundRL.h
- BattlegroundRLObjectTypes
: BattlegroundRL.h
- BattlegroundRVData
: BattlegroundRV.h
- BattlegroundRVGameObjects
: BattlegroundRV.h
- BattlegroundRVObjectTypes
: BattlegroundRV.h
- BattlegroundSounds
: Battleground.h
- BattlegroundSpells
: Battleground.h
- BattlegroundStartingEvents
: Battleground.h
- BattlegroundStartingEventsIds
: Battleground.h
- BattlegroundStartTimeIntervals
: Battleground.h
- BattlegroundStatus
: Battleground.h
- BattlegroundTeamId
: SharedDefines.h
- BattlegroundTimeIntervals
: Battleground.h
- BattlegroundTypeId
: SharedDefines.h
- BattlemasterListfmt
: DBCfmt.h
- BattleMastersMap
: BattlegroundMgr.h
- BattlenetRpcErrorCode
: BattlenetRpcErrorCodes.h
- BattlePetBreedQualityFormat
: DB2fmt.h
- BattlePetBreedStateFormat
: DB2fmt.h
- BattlePetError
: BattlePetMgr.h
- BattlePetMisc
: BattlePetMgr.h
- BATTLEPETRESULT_BAD_PARAM
: BattlePetMgr.h
- BATTLEPETRESULT_CANT_HAVE_MORE_PETS
: BattlePetMgr.h
- BATTLEPETRESULT_CANT_HAVE_MORE_PETS_OF_THAT_TYPE
: BattlePetMgr.h
- BATTLEPETRESULT_CANT_INVALID_CHARACTER_GUID
: BattlePetMgr.h
- BATTLEPETRESULT_DUPLICATE_CONVERTED_PET
: BattlePetMgr.h
- BATTLEPETRESULT_LOCKED_PET_ALREADY_EXISTS
: BattlePetMgr.h
- BATTLEPETRESULT_NEED_TO_UNLOCK
: BattlePetMgr.h
- BATTLEPETRESULT_OK
: BattlePetMgr.h
- BATTLEPETRESULT_TOO_HIGH_LEVEL_TO_UNCAGE
: BattlePetMgr.h
- BATTLEPETRESULT_UNCAPTURABLE
: BattlePetMgr.h
- BattlePetSaveInfo
: BattlePetMgr.h
- BattlePetSpeciesFormat
: DB2fmt.h
- BattlePetSpeciesStateFormat
: DB2fmt.h
- BattlePetState
: BattlePetMgr.h
- BattleStandard
: spell_quest.cpp
- BCScriptName
: blackrock_caverns.h
- Beams
: boss_mother_shahraz.cpp
- BearFlankMaster
: spell_quest.cpp
- BeastSummons
: boss_northrend_beasts.cpp
- BeatenCorpse
: zone_the_barrens.cpp
- BeesBEES
: zone_felwood.cpp
- BeforeVisibilityDestroy()
: Player.cpp
- BeforeVisibilityDestroy< Creature >()
: Player.cpp
- BEGIN
: hyjalAI.h
- BelgaristraszMove
: instance_oculus.cpp
- Belnistrasz
: razorfen_downs.cpp
- BerylSorcerer
: zone_borean_tundra.cpp
- BessyData
: zone_netherstorm.cpp
- between()
: RecastContour.cpp
, RecastMesh.cpp
- BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE
: Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE
: Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE
: Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE
: Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL
: Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE
: Battlefield.h
- BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE
: Battlefield.h
- BF_LEAVE_REASON_CLOSE
: WorldSession.h
- BF_LEAVE_REASON_DESERTER
: WorldSession.h
- BF_LEAVE_REASON_EXITED
: WorldSession.h
- BF_LEAVE_REASON_LOW_LEVEL
: WorldSession.h
- BF_LEAVE_REASON_NOT_WHILE_IN_RAID
: WorldSession.h
- BF_SOUND_ALLIANCE_WINS
: Battlefield.h
- BF_SOUND_HORDE_WINS
: Battlefield.h
- BF_SOUND_START
: Battlefield.h
- BFLeaveReason
: WorldSession.h
- BFScriptName
: blood_furnace.h
- BG_AB_ABBGWeekendHonorTicks
: BattlegroundAB.h
- BG_AB_ABBGWeekendReputationTicks
: BattlegroundAB.h
- BG_AB_ALL_NODES_COUNT
: BattlegroundAB.h
- BG_AB_BattlegroundNodes
: BattlegroundAB.h
- BG_AB_BuffPositions
: BattlegroundAB.h
- BG_AB_DoorPositions
: BattlegroundAB.h
- BG_AB_DYNAMIC_NODES_COUNT
: BattlegroundAB.h
- BG_AB_FLAG_CAPTURING_TIME
: BattlegroundAB.h
- BG_AB_GraveyardIds
: BattlegroundAB.h
- BG_AB_MAX_TEAM_SCORE
: BattlegroundAB.h
- BG_AB_NODE_BLACKSMITH
: BattlegroundAB.h
- BG_AB_NODE_FARM
: BattlegroundAB.h
- BG_AB_NODE_GOLD_MINE
: BattlegroundAB.h
- BG_AB_NODE_LUMBER_MILL
: BattlegroundAB.h
- BG_AB_NODE_STABLES
: BattlegroundAB.h
- BG_AB_NODE_STATUS_ALLY_CONTESTED
: BattlegroundAB.h
- BG_AB_NODE_STATUS_ALLY_OCCUPIED
: BattlegroundAB.h
- BG_AB_NODE_STATUS_HORDE_CONTESTED
: BattlegroundAB.h
- BG_AB_NODE_STATUS_HORDE_OCCUPIED
: BattlegroundAB.h
- BG_AB_NODE_TYPE_CONTESTED
: BattlegroundAB.h
- BG_AB_NODE_TYPE_NEUTRAL
: BattlegroundAB.h
- BG_AB_NODE_TYPE_OCCUPIED
: BattlegroundAB.h
- BG_AB_NodeObjectId
: BattlegroundAB.h
- BG_AB_NodePositions
: BattlegroundAB.h
- BG_AB_NodeStatus
: BattlegroundAB.h
- BG_AB_NotABBGWeekendHonorTicks
: BattlegroundAB.h
- BG_AB_NotABBGWeekendReputationTicks
: BattlegroundAB.h
- BG_AB_OBJECT_AURA_ALLY
: BattlegroundAB.h
- BG_AB_OBJECT_AURA_CONTESTED
: BattlegroundAB.h
- BG_AB_OBJECT_AURA_HORDE
: BattlegroundAB.h
- BG_AB_OBJECT_BANNER_ALLY
: BattlegroundAB.h
- BG_AB_OBJECT_BANNER_CONT_A
: BattlegroundAB.h
- BG_AB_OBJECT_BANNER_CONT_H
: BattlegroundAB.h
- BG_AB_OBJECT_BANNER_HORDE
: BattlegroundAB.h
- BG_AB_OBJECT_BANNER_NEUTRAL
: BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH
: BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_FARM
: BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE
: BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL
: BattlegroundAB.h
- BG_AB_OBJECT_BERSERKBUFF_STABLES
: BattlegroundAB.h
- BG_AB_OBJECT_GATE_A
: BattlegroundAB.h
- BG_AB_OBJECT_GATE_H
: BattlegroundAB.h
- BG_AB_OBJECT_MAX
: BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_BLACKSMITH
: BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_FARM
: BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_GOLD_MINE
: BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_LUMBER_MILL
: BattlegroundAB.h
- BG_AB_OBJECT_REGENBUFF_STABLES
: BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH
: BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_FARM
: BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE
: BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL
: BattlegroundAB.h
- BG_AB_OBJECT_SPEEDBUFF_STABLES
: BattlegroundAB.h
- BG_AB_OBJECTID_AURA_A
: BattlegroundAB.h
- BG_AB_OBJECTID_AURA_C
: BattlegroundAB.h
- BG_AB_OBJECTID_AURA_H
: BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_A
: BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_CONT_A
: BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_CONT_H
: BattlegroundAB.h
- BG_AB_OBJECTID_BANNER_H
: BattlegroundAB.h
- BG_AB_OBJECTID_GATE_A
: BattlegroundAB.h
- BG_AB_OBJECTID_GATE_H
: BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_0
: BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_1
: BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_2
: BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_3
: BattlegroundAB.h
- BG_AB_OBJECTID_NODE_BANNER_4
: BattlegroundAB.h
- BG_AB_Objectives
: BattlegroundAB.h
- BG_AB_ObjectType
: BattlegroundAB.h
- BG_AB_ObjectTypes
: BattlegroundAB.h
- BG_AB_OP_NODEICONS
: BattlegroundAB.h
- BG_AB_OP_NODESTATES
: BattlegroundAB.h
- BG_AB_OP_OCCUPIED_BASES_ALLY
: BattlegroundAB.h
- BG_AB_OP_OCCUPIED_BASES_HORDE
: BattlegroundAB.h
- BG_AB_OP_RESOURCES_ALLY
: BattlegroundAB.h
- BG_AB_OP_RESOURCES_HORDE
: BattlegroundAB.h
- BG_AB_OP_RESOURCES_MAX
: BattlegroundAB.h
- BG_AB_OP_RESOURCES_WARNING
: BattlegroundAB.h
- BG_AB_Score
: BattlegroundAB.h
- BG_AB_SOUND_NEAR_VICTORY
: BattlegroundAB.h
- BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE
: BattlegroundAB.h
- BG_AB_SOUND_NODE_ASSAULTED_HORDE
: BattlegroundAB.h
- BG_AB_SOUND_NODE_CAPTURED_ALLIANCE
: BattlegroundAB.h
- BG_AB_SOUND_NODE_CAPTURED_HORDE
: BattlegroundAB.h
- BG_AB_SOUND_NODE_CLAIMED
: BattlegroundAB.h
- BG_AB_Sounds
: BattlegroundAB.h
- BG_AB_SPIRIT_ALIANCE
: BattlegroundAB.h
- BG_AB_SPIRIT_HORDE
: BattlegroundAB.h
- BG_AB_SpiritGuidePos
: BattlegroundAB.h
- BG_AB_TickIntervals
: BattlegroundAB.h
- BG_AB_TickPoints
: BattlegroundAB.h
- BG_AB_Timers
: BattlegroundAB.h
- BG_AB_WARNING_NEAR_VICTORY_SCORE
: BattlegroundAB.h
- BG_AB_WorldStates
: BattlegroundAB.h
- BG_AV_BUFF
: BattlegroundAV.h
- BG_AV_CAPTIME
: BattlegroundAV.h
- BG_AV_CreatureIds
: BattlegroundAV.h
- BG_AV_CreatureInfo
: BattlegroundAV.h
- BG_AV_CreaturePlace
: BattlegroundAV.h
- BG_AV_CreaturePos
: BattlegroundAV.h
- BG_AV_DoorPositons
: BattlegroundAV.h
- BG_AV_EVENT_START_BATTLE
: BattlegroundAV.h
- BG_AV_GET_COMMANDER
: BattlegroundAV.h
- BG_AV_GraveyardIds
: BattlegroundAV.h
- BG_AV_Graveyards
: BattlegroundAV.h
- BG_AV_KILL_BOSS
: BattlegroundAV.h
- BG_AV_KILL_CAPTAIN
: BattlegroundAV.h
- BG_AV_KILL_SURVIVING_CAPTAIN
: BattlegroundAV.h
- BG_AV_KILL_SURVIVING_TOWER
: BattlegroundAV.h
- BG_AV_KILL_TOWER
: BattlegroundAV.h
- BG_AV_MineWorldStates
: BattlegroundAV.h
- BG_AV_Nodes
: BattlegroundAV.h
- BG_AV_NODES_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_NODES_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_NODES_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_NODES_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_NODES_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_NODES_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_NODES_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_NODES_MAX
: BattlegroundAV.h
- BG_AV_NODES_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_NODES_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_NODES_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_NODES_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_NODES_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_A_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_H_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_AURA_N_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_BUILDING_ALLIANCE
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_BUILDING_HORDE
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_FROSTWOLF_ETWOER
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_BURN_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_DOOR_A
: BattlegroundAV.h
- BG_AV_OBJECT_DOOR_H
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_A_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_C_H_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FIRSTAID_STATION
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_STONEHEART_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_STORMPIKE_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_H_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE
: BattlegroundAV.h
- BG_AV_OBJECT_MAX
: BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_N_MAX
: BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_N_MIN
: BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_S_MAX
: BattlegroundAV.h
- BG_AV_OBJECT_MINE_SUPPLY_S_MIN
: BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_A
: BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_H
: BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_PA
: BattlegroundAV.h
- BG_AV_OBJECT_SNOW_EYECANDY_PH
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_A_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TAURA_H_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_A_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_DUNBALDAR_NORTH
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_FROSTWOLF_ETOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_ICEWING_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_STONEHEART_BUNKER
: BattlegroundAV.h
- BG_AV_OBJECT_TFLAG_H_TOWER_POINT
: BattlegroundAV.h
- BG_AV_OBJECTID_AURA_A
: BattlegroundAV.h
- BG_AV_OBJECTID_AURA_A_S
: BattlegroundAV.h
- BG_AV_OBJECTID_AURA_H
: BattlegroundAV.h
- BG_AV_OBJECTID_AURA_H_S
: BattlegroundAV.h
- BG_AV_OBJECTID_AURA_N
: BattlegroundAV.h
- BG_AV_OBJECTID_AURA_N_S
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_A
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_A_B
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_A
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_A_B
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_H
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_CONT_H_B
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_H
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_H_B
: BattlegroundAV.h
- BG_AV_OBJECTID_BANNER_SNOWFALL_N
: BattlegroundAV.h
- BG_AV_OBJECTID_FIRE
: BattlegroundAV.h
- BG_AV_OBJECTID_GATE_A
: BattlegroundAV.h
- BG_AV_OBJECTID_GATE_H
: BattlegroundAV.h
- BG_AV_OBJECTID_MINE_N
: BattlegroundAV.h
- BG_AV_OBJECTID_MINE_S
: BattlegroundAV.h
- BG_AV_OBJECTID_SMOKE
: BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_A
: BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_H
: BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_PA
: BattlegroundAV.h
- BG_AV_OBJECTID_SNOWFALL_CANDY_PH
: BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_A
: BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_H
: BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_PA
: BattlegroundAV.h
- BG_AV_OBJECTID_TOWER_BANNER_PH
: BattlegroundAV.h
- BG_AV_ObjectIds
: BattlegroundAV.h
- BG_AV_Objectives
: BattlegroundAV.h
- BG_AV_ObjectPos
: BattlegroundAV.h
- BG_AV_OBJECTS
: BattlegroundAV.h
- BG_AV_ObjectTypes
: BattlegroundAV.h
- BG_AV_OTHER_VALUES
: BattlegroundAV.h
- BG_AV_QuestIds
: BattlegroundAV.h
- BG_AV_REP_BOSS
: BattlegroundAV.h
- BG_AV_REP_CAPTAIN
: BattlegroundAV.h
- BG_AV_REP_SURVIVING_CAPTAIN
: BattlegroundAV.h
- BG_AV_REP_SURVIVING_TOWER
: BattlegroundAV.h
- BG_AV_REP_TOWER
: BattlegroundAV.h
- BG_AV_RES_CAPTAIN
: BattlegroundAV.h
- BG_AV_RES_TOWER
: BattlegroundAV.h
- BG_AV_SCORE_INITIAL_POINTS
: BattlegroundAV.h
- BG_AV_SNOWFALL_FIRSTCAP
: BattlegroundAV.h
- BG_AV_Sounds
: BattlegroundAV.h
- BG_AV_States
: BattlegroundAV.h
- BG_AV_StaticCreatureInfo
: BattlegroundAV.h
- BG_AV_StaticCreaturePos
: BattlegroundAV.h
- BG_AV_WorldStates
: BattlegroundAV.h
- BG_AWARD_ARENA_POINTS_MIN_LEVEL
: Battleground.h
- BG_BE_OBJECT_BUFF_1
: BattlegroundBE.h
- BG_BE_OBJECT_BUFF_2
: BattlegroundBE.h
- BG_BE_OBJECT_DOOR_1
: BattlegroundBE.h
- BG_BE_OBJECT_DOOR_2
: BattlegroundBE.h
- BG_BE_OBJECT_DOOR_3
: BattlegroundBE.h
- BG_BE_OBJECT_DOOR_4
: BattlegroundBE.h
- BG_BE_OBJECT_MAX
: BattlegroundBE.h
- BG_BE_OBJECT_TYPE_BUFF_1
: BattlegroundBE.h
- BG_BE_OBJECT_TYPE_BUFF_2
: BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_1
: BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_2
: BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_3
: BattlegroundBE.h
- BG_BE_OBJECT_TYPE_DOOR_4
: BattlegroundBE.h
- BG_BRACKET_ID_FIRST
: DBCEnums.h
- BG_BRACKET_ID_LAST
: DBCEnums.h
- BG_CREATURE_ENTRY_A_SPIRITGUIDE
: Battleground.h
- BG_CREATURE_ENTRY_H_SPIRITGUIDE
: Battleground.h
- BG_CREATURES_MAX_WS
: BattlegroundWS.h
- BG_CRITERIA_CHECK_AV_PERFECTION
: Battleground.h
- BG_CRITERIA_CHECK_DEFENSE_OF_THE_ANCIENTS
: Battleground.h
- BG_CRITERIA_CHECK_EVERYTHING_COUNTS
: Battleground.h
- BG_CRITERIA_CHECK_NOT_EVEN_A_SCRATCH
: Battleground.h
- BG_CRITERIA_CHECK_RESILIENT_VICTORY
: Battleground.h
- BG_CRITERIA_CHECK_SAVE_THE_DAY
: Battleground.h
- BG_DS_EVENT_PIPE_KNOCKBACK
: BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_KNOCKBACK
: BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_OFF
: BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_ON
: BattlegroundDS.h
- BG_DS_EVENT_WATERFALL_WARNING
: BattlegroundDS.h
- BG_DS_NPC_MAX
: BattlegroundDS.h
- BG_DS_NPC_PIPE_KNOCKBACK_1
: BattlegroundDS.h
- BG_DS_NPC_PIPE_KNOCKBACK_2
: BattlegroundDS.h
- BG_DS_NPC_TYPE_WATER_SPOUT
: BattlegroundDS.h
- BG_DS_NPC_WATERFALL_KNOCKBACK
: BattlegroundDS.h
- BG_DS_OBJECT_BUFF_1
: BattlegroundDS.h
- BG_DS_OBJECT_BUFF_2
: BattlegroundDS.h
- BG_DS_OBJECT_DOOR_1
: BattlegroundDS.h
- BG_DS_OBJECT_DOOR_2
: BattlegroundDS.h
- BG_DS_OBJECT_MAX
: BattlegroundDS.h
- BG_DS_OBJECT_TYPE_BUFF_1
: BattlegroundDS.h
- BG_DS_OBJECT_TYPE_BUFF_2
: BattlegroundDS.h
- BG_DS_OBJECT_TYPE_DOOR_1
: BattlegroundDS.h
- BG_DS_OBJECT_TYPE_DOOR_2
: BattlegroundDS.h
- BG_DS_OBJECT_TYPE_WATER_1
: BattlegroundDS.h
- BG_DS_OBJECT_TYPE_WATER_2
: BattlegroundDS.h
- BG_DS_OBJECT_WATER_1
: BattlegroundDS.h
- BG_DS_OBJECT_WATER_2
: BattlegroundDS.h
- BG_DS_PIPE_KNOCKBACK_DELAY
: BattlegroundDS.h
- BG_DS_PIPE_KNOCKBACK_FIRST_DELAY
: BattlegroundDS.h
- BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT
: BattlegroundDS.h
- BG_DS_SPELL_FLUSH
: BattlegroundDS.h
- BG_DS_SPELL_FLUSH_KNOCKBACK
: BattlegroundDS.h
- BG_DS_SPELL_WATER_SPOUT
: BattlegroundDS.h
- BG_DS_WATERFALL_DURATION
: BattlegroundDS.h
- BG_DS_WATERFALL_KNOCKBACK_TIMER
: BattlegroundDS.h
- BG_DS_WATERFALL_TIMER_MAX
: BattlegroundDS.h
- BG_DS_WATERFALL_TIMER_MIN
: BattlegroundDS.h
- BG_DS_WATERFALL_WARNING_DURATION
: BattlegroundDS.h
- BG_EY_CREATURES_MAX
: BattlegroundEY.h
- BG_EY_EVENT_START_BATTLE
: BattlegroundEY.h
- BG_EY_EYWeekendHonorTicks
: BattlegroundEY.h
- BG_EY_FLAG_RESPAWN_TIME
: BattlegroundEY.h
- BG_EY_FLAG_STATE_ON_BASE
: BattlegroundEY.h
- BG_EY_FLAG_STATE_ON_GROUND
: BattlegroundEY.h
- BG_EY_FLAG_STATE_ON_PLAYER
: BattlegroundEY.h
- BG_EY_FLAG_STATE_WAIT_RESPAWN
: BattlegroundEY.h
- BG_EY_FlagPoints
: BattlegroundEY.h
- BG_EY_FlagState
: BattlegroundEY.h
- BG_EY_FPOINTS_TICK_TIME
: BattlegroundEY.h
- BG_EY_HonorScoreTicks
: BattlegroundEY.cpp
- BG_EY_MAX_TEAM_SCORE
: BattlegroundEY.h
- BG_EY_Misc
: BattlegroundEY.h
- BG_EY_NETHERSTORM_FLAG_SPELL
: BattlegroundEY.h
- BG_EY_NotEYWeekendHonorTicks
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_BLOOD_ELF
: BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS
: BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_FEL_REAVER
: BattlegroundEY.h
- BG_EY_OBJECT_BERSERKBUFF_MAGE_TOWER
: BattlegroundEY.h
- BG_EY_OBJECT_DOOR_A
: BattlegroundEY.h
- BG_EY_OBJECT_DOOR_H
: BattlegroundEY.h
- BG_EY_OBJECT_FLAG_BLOOD_ELF
: BattlegroundEY.h
- BG_EY_OBJECT_FLAG_DRAENEI_RUINS
: BattlegroundEY.h
- BG_EY_OBJECT_FLAG_FEL_REAVER
: BattlegroundEY.h
- BG_EY_OBJECT_FLAG_MAGE_TOWER
: BattlegroundEY.h
- BG_EY_OBJECT_FLAG_NETHERSTORM
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_MAX
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT
: BattlegroundEY.h
- BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT
: BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_BLOOD_ELF
: BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_DRAENEI_RUINS
: BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_FEL_REAVER
: BattlegroundEY.h
- BG_EY_OBJECT_REGENBUFF_MAGE_TOWER
: BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_BLOOD_ELF
: BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS
: BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER
: BattlegroundEY.h
- BG_EY_OBJECT_SPEEDBUFF_MAGE_TOWER
: BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF
: BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS
: BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_FEL_REAVER
: BattlegroundEY.h
- BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER
: BattlegroundEY.h
- BG_EY_Objectives
: BattlegroundEY.h
- BG_EY_PLAYER_DROPPED_FLAG_SPELL
: BattlegroundEY.h
- BG_EY_POINT_MAX_CAPTURERS_COUNT
: BattlegroundEY.h
- BG_EY_POINT_RADIUS
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_ALI_CONTROLLED
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_DONT_SHOW
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_HORDE_CONTROLLED
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_NEUTRAL_HIGH
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_NEUTRAL_LOW
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_PERCENT_GREY
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_SHOW
: BattlegroundEY.h
- BG_EY_PROGRESS_BAR_STATE_MIDDLE
: BattlegroundEY.h
- BG_EY_ProgressBarConsts
: BattlegroundEY.h
- BG_EY_Score
: BattlegroundEY.h
- BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE
: BattlegroundEY.h
- BG_EY_SOUND_FLAG_CAPTURED_HORDE
: BattlegroundEY.h
- BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE
: BattlegroundEY.h
- BG_EY_SOUND_FLAG_PICKED_UP_HORDE
: BattlegroundEY.h
- BG_EY_SOUND_FLAG_RESET
: BattlegroundEY.h
- BG_EY_Sounds
: BattlegroundEY.h
- BG_EY_Spells
: BattlegroundEY.h
- BG_EY_TickPoints
: BattlegroundEY.h
- BG_EY_TriggerPositions
: BattlegroundEY.h
- BG_EY_WARNING_NEAR_VICTORY_SCORE
: BattlegroundEY.h
- BG_EY_WorldStates
: BattlegroundEY.h
- BG_HOLIDAY
: Battleground.h
- BG_HONOR_MODE_NUM
: Battleground.h
- BG_IC_A_EAST
: BattlegroundIC.h
- BG_IC_A_FRONT
: BattlegroundIC.h
- BG_IC_A_WEST
: BattlegroundIC.h
- BG_IC_ALLIANCE_KEEP_CONFLICT_A
: BattlegroundIC.h
- BG_IC_ALLIANCE_KEEP_CONFLICT_H
: BattlegroundIC.h
- BG_IC_ALLIANCE_KEEP_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_ALLIANCE_KEEP_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_ALLIANCE_KEEP_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_ALLIANCE_RENFORT
: BattlegroundIC.h
- BG_IC_ALLIANCE_RENFORT_SET
: BattlegroundIC.h
- BG_IC_DOCKS_CONFLICT_A
: BattlegroundIC.h
- BG_IC_DOCKS_CONFLICT_H
: BattlegroundIC.h
- BG_IC_DOCKS_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_DOCKS_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_DOCKS_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_DocksVehiclesCatapults
: BattlegroundIC.h
- BG_IC_DocksVehiclesGlaives
: BattlegroundIC.h
- BG_IC_Factions
: BattlegroundIC.h
- BG_IC_GATE_DAMAGED
: BattlegroundIC.h
- BG_IC_GATE_DESTROYED
: BattlegroundIC.h
- BG_IC_GATE_EAST_A_WS_CLOSED
: BattlegroundIC.h
- BG_IC_GATE_EAST_A_WS_OPEN
: BattlegroundIC.h
- BG_IC_GATE_EAST_H_WS_CLOSED
: BattlegroundIC.h
- BG_IC_GATE_EAST_H_WS_OPEN
: BattlegroundIC.h
- BG_IC_GATE_FRONT_A_WS_CLOSED
: BattlegroundIC.h
- BG_IC_GATE_FRONT_A_WS_OPEN
: BattlegroundIC.h
- BG_IC_GATE_FRONT_H_WS_CLOSED
: BattlegroundIC.h
- BG_IC_GATE_FRONT_H_WS_OPEN
: BattlegroundIC.h
- BG_IC_GATE_OK
: BattlegroundIC.h
- BG_IC_GATE_WEST_A_WS_CLOSED
: BattlegroundIC.h
- BG_IC_GATE_WEST_A_WS_OPEN
: BattlegroundIC.h
- BG_IC_GATE_WEST_H_WS_CLOSED
: BattlegroundIC.h
- BG_IC_GATE_WEST_H_WS_OPEN
: BattlegroundIC.h
- BG_IC_GateState
: BattlegroundIC.h
- BG_IC_GO_ALLIANCE_BANNER
: BattlegroundIC.h
- BG_IC_GO_ALLIANCE_GATE_1
: BattlegroundIC.h
- BG_IC_GO_ALLIANCE_GATE_2
: BattlegroundIC.h
- BG_IC_GO_ALLIANCE_GATE_3
: BattlegroundIC.h
- BG_IC_GO_BENCH_1
: BattlegroundIC.h
- BG_IC_GO_BENCH_2
: BattlegroundIC.h
- BG_IC_GO_BENCH_3
: BattlegroundIC.h
- BG_IC_GO_BENCH_4
: BattlegroundIC.h
- BG_IC_GO_BENCH_5
: BattlegroundIC.h
- BG_IC_GO_BONFIRE_1
: BattlegroundIC.h
- BG_IC_GO_BONFIRE_2
: BattlegroundIC.h
- BG_IC_GO_BONFIRE_3
: BattlegroundIC.h
- BG_IC_GO_BONFIRE_4
: BattlegroundIC.h
- BG_IC_GO_BONFIRE_5
: BattlegroundIC.h
- BG_IC_GO_BONFIRE_6
: BattlegroundIC.h
- BG_IC_GO_BRAZIER_1
: BattlegroundIC.h
- BG_IC_GO_BRAZIER_2
: BattlegroundIC.h
- BG_IC_GO_BRAZIER_3
: BattlegroundIC.h
- BG_IC_GO_BRAZIER_4
: BattlegroundIC.h
- BG_IC_GO_CHAIR_1
: BattlegroundIC.h
- BG_IC_GO_CHAIR_2
: BattlegroundIC.h
- BG_IC_GO_CHAIR_3_1
: BattlegroundIC.h
- BG_IC_GO_CHAIR_3_2
: BattlegroundIC.h
- BG_IC_GO_CHAIR_4
: BattlegroundIC.h
- BG_IC_GO_CHAIR_5
: BattlegroundIC.h
- BG_IC_GO_CHAIR_6_1
: BattlegroundIC.h
- BG_IC_GO_CHAIR_6_2
: BattlegroundIC.h
- BG_IC_GO_CHAIR_7
: BattlegroundIC.h
- BG_IC_GO_CHAIR_8_1
: BattlegroundIC.h
- BG_IC_GO_CHAIR_8_2
: BattlegroundIC.h
- BG_IC_GO_CHAIR_9
: BattlegroundIC.h
- BG_IC_GO_DOCKS_BANNER
: BattlegroundIC.h
- BG_IC_GO_DOODAD_HU_PORTCULLIS01_1
: BattlegroundIC.h
- BG_IC_GO_DOODAD_HU_PORTCULLIS01_2
: BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01
: BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02
: BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03
: BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01
: BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02
: BattlegroundIC.h
- BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03
: BattlegroundIC.h
- BG_IC_GO_DOODAD_PORTCULLISACTIVE01
: BattlegroundIC.h
- BG_IC_GO_DOODAD_PORTCULLISACTIVE02
: BattlegroundIC.h
- BG_IC_GO_DOODAD_VR_PORTCULLIS01_1
: BattlegroundIC.h
- BG_IC_GO_DOODAD_VR_PORTCULLIS01_2
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_1
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_2
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_3
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_4
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_5
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_1_6
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_2_1
: BattlegroundIC.h
- BG_IC_GO_FLAGPOLE_2_2
: BattlegroundIC.h
- BG_IC_GO_HANGAR_BANNER
: BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_1
: BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_2
: BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_3
: BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1
: BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_EFFECT_2
: BattlegroundIC.h
- BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3
: BattlegroundIC.h
- BG_IC_GO_HORDE_BANNER
: BattlegroundIC.h
- BG_IC_GO_HORDE_GATE_1
: BattlegroundIC.h
- BG_IC_GO_HORDE_GATE_2
: BattlegroundIC.h
- BG_IC_GO_HORDE_GATE_3
: BattlegroundIC.h
- BG_IC_GO_HORDE_KEEP_PORTCULLIS
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3
: BattlegroundIC.h
- BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4
: BattlegroundIC.h
- BG_IC_GO_QUARRY_BANNER
: BattlegroundIC.h
- BG_IC_GO_REFINERY_BANNER
: BattlegroundIC.h
- BG_IC_GO_SEAFORIUM_BOMBS_1
: BattlegroundIC.h
- BG_IC_GO_SEAFORIUM_BOMBS_2
: BattlegroundIC.h
- BG_IC_GO_STOVE_1_1
: BattlegroundIC.h
- BG_IC_GO_STOVE_1_2
: BattlegroundIC.h
- BG_IC_GO_STOVE_2_1
: BattlegroundIC.h
- BG_IC_GO_STOVE_2_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_1_1
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_1_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_1_3
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_2_1
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_2_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_2_3
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_3_1
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_3_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_3_3
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_4_1
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_4_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_4_3
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_1
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_3
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_4
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_5
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_A_6
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_1
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_2
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_3
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_4
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_5
: BattlegroundIC.h
- BG_IC_GO_TELEPORTER_EFFECTS_H_6
: BattlegroundIC.h
- BG_IC_GO_WORKSHOP_BANNER
: BattlegroundIC.h
- BG_IC_GOs
: BattlegroundIC.h
- BG_IC_GraveyardIds
: BattlegroundIC.h
- BG_IC_H_EAST
: BattlegroundIC.h
- BG_IC_H_FRONT
: BattlegroundIC.h
- BG_IC_H_WEST
: BattlegroundIC.h
- BG_IC_HANGAR_CONFLICT_A
: BattlegroundIC.h
- BG_IC_HANGAR_CONFLICT_H
: BattlegroundIC.h
- BG_IC_HANGAR_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_HANGAR_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_HANGAR_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_HangarCaptains
: BattlegroundIC.h
- BG_IC_HangarTeleporterEffects
: BattlegroundIC.h
- BG_IC_HangarTeleporters
: BattlegroundIC.h
- BG_IC_HangarTrigger
: BattlegroundIC.h
- BG_IC_HORDE_KEEP_CONFLICT_A
: BattlegroundIC.h
- BG_IC_HORDE_KEEP_CONFLICT_H
: BattlegroundIC.h
- BG_IC_HORDE_KEEP_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_HORDE_KEEP_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_HORDE_KEEP_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_HORDE_RENFORT
: BattlegroundIC.h
- BG_IC_HORDE_RENFORT_SET
: BattlegroundIC.h
- BG_IC_MAXDOOR
: BattlegroundIC.h
- BG_IC_MaxSpawns
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_1_A
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_1_H
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_2_A
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_2_H
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_3_A
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_3_H
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_4_A
: BattlegroundIC.h
- BG_IC_NPC_CATAPULT_4_H
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_1_A
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_1_H
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_2_A
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_2_H
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_3_A
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_3_H
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_4_A
: BattlegroundIC.h
- BG_IC_NPC_DEMOLISHER_4_H
: BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_1_A
: BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_1_H
: BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_2_A
: BattlegroundIC.h
- BG_IC_NPC_GLAIVE_THROWER_2_H
: BattlegroundIC.h
- BG_IC_NPC_GUNSHIP_CAPTAIN_1
: BattlegroundIC.h
- BG_IC_NPC_GUNSHIP_CAPTAIN_2
: BattlegroundIC.h
- BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_1
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_10
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_11
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_12
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_13
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_14
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_15
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_16
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_17
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_18
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_19
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_2
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_20
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_21
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_22
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_23
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_24
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_3
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_4
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_5
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_6
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_7
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_8
: BattlegroundIC.h
- BG_IC_NPC_KEEP_CANNON_9
: BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_1
: BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_2
: BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_3
: BattlegroundIC.h
- BG_IC_NPC_KOR_KRON_GUARD_4
: BattlegroundIC.h
- BG_IC_NPC_OVERLORD_AGMAR
: BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1
: BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2
: BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3
: BattlegroundIC.h
- BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4
: BattlegroundIC.h
- BG_IC_NPC_SIEGE_ENGINE_A
: BattlegroundIC.h
- BG_IC_NPC_SIEGE_ENGINE_H
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_1
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_2
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_3
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_4
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_5
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_6
: BattlegroundIC.h
- BG_IC_NPC_SPIRIT_GUIDE_7
: BattlegroundIC.h
- BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING
: BattlegroundIC.h
- BG_IC_NPCs
: BattlegroundIC.h
- BG_IC_NpcSpawnlocs
: BattlegroundIC.h
- BG_IC_Objectives
: BattlegroundIC.h
- BG_IC_ObjSpawnlocs
: BattlegroundIC.h
- BG_IC_QUARRY_CONFLICT_A
: BattlegroundIC.h
- BG_IC_QUARRY_CONFLICT_H
: BattlegroundIC.h
- BG_IC_QUARRY_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_QUARRY_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_QUARRY_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_REFINERY_CONFLICT_A
: BattlegroundIC.h
- BG_IC_REFINERY_CONFLICT_H
: BattlegroundIC.h
- BG_IC_REFINERY_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_REFINERY_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_REFINERY_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_SpiritGuidePos
: BattlegroundIC.h
- BG_IC_TeleporterEffects
: BattlegroundIC.h
- BG_IC_Teleporters
: BattlegroundIC.h
- BG_IC_WORKSHOP_CONFLICT_A
: BattlegroundIC.h
- BG_IC_WORKSHOP_CONFLICT_H
: BattlegroundIC.h
- BG_IC_WORKSHOP_CONTROLLED_A
: BattlegroundIC.h
- BG_IC_WORKSHOP_CONTROLLED_H
: BattlegroundIC.h
- BG_IC_WORKSHOP_UNCONTROLLED
: BattlegroundIC.h
- BG_IC_WorkshopVehicles
: BattlegroundIC.h
- BG_NA_OBJECT_BUFF_1
: BattlegroundNA.h
- BG_NA_OBJECT_BUFF_2
: BattlegroundNA.h
- BG_NA_OBJECT_DOOR_1
: BattlegroundNA.h
- BG_NA_OBJECT_DOOR_2
: BattlegroundNA.h
- BG_NA_OBJECT_DOOR_3
: BattlegroundNA.h
- BG_NA_OBJECT_DOOR_4
: BattlegroundNA.h
- BG_NA_OBJECT_MAX
: BattlegroundNA.h
- BG_NA_OBJECT_TYPE_BUFF_1
: BattlegroundNA.h
- BG_NA_OBJECT_TYPE_BUFF_2
: BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_1
: BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_2
: BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_3
: BattlegroundNA.h
- BG_NA_OBJECT_TYPE_DOOR_4
: BattlegroundNA.h
- BG_NORMAL
: Battleground.h
- BG_OBJECT_A_BANNER_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_A_DOOR_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_A_FLAG_GROUND_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_A_FLAG_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_BE_TOWER_CAP_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_DOOR_A_1_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_A_2_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_A_3_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_A_4_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_A_5_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_A_6_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_H_1_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_H_2_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_H_3_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DOOR_H_4_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_DR_TOWER_CAP_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_FLAG1_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_FLAG2_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_FLAG3_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_FR_TOWER_CAP_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_H_BANNER_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_H_DOOR_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_H_FLAG_GROUND_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_H_FLAG_WS_ENTRY
: BattlegroundWS.h
- BG_OBJECT_HU_TOWER_CAP_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECT_N_BANNER_EY_ENTRY
: BattlegroundEY.h
- BG_OBJECTID_BERSERKERBUFF_ENTRY
: Battleground.h
- BG_OBJECTID_REGENBUFF_ENTRY
: Battleground.h
- BG_OBJECTID_SPEEDBUFF_ENTRY
: Battleground.h
- BG_QUEUE_GROUP_TYPES_COUNT
: BattlegroundQueue.h
- BG_QUEUE_INVITATION_TYPE_BALANCED
: BattlegroundQueue.h
- BG_QUEUE_INVITATION_TYPE_EVEN
: BattlegroundQueue.h
- BG_QUEUE_INVITATION_TYPE_NO_BALANCE
: BattlegroundQueue.h
- BG_QUEUE_NORMAL_ALLIANCE
: BattlegroundQueue.h
- BG_QUEUE_NORMAL_HORDE
: BattlegroundQueue.h
- BG_QUEUE_PREMADE_ALLIANCE
: BattlegroundQueue.h
- BG_QUEUE_PREMADE_HORDE
: BattlegroundQueue.h
- BG_RL_OBJECT_BUFF_1
: BattlegroundRL.h
- BG_RL_OBJECT_BUFF_2
: BattlegroundRL.h
- BG_RL_OBJECT_DOOR_1
: BattlegroundRL.h
- BG_RL_OBJECT_DOOR_2
: BattlegroundRL.h
- BG_RL_OBJECT_MAX
: BattlegroundRL.h
- BG_RL_OBJECT_TYPE_BUFF_1
: BattlegroundRL.h
- BG_RL_OBJECT_TYPE_BUFF_2
: BattlegroundRL.h
- BG_RL_OBJECT_TYPE_DOOR_1
: BattlegroundRL.h
- BG_RL_OBJECT_TYPE_DOOR_2
: BattlegroundRL.h
- BG_RV_CLOSE_FIRE_TIMER
: BattlegroundRV.h
- BG_RV_FIRE_TO_PILLAR_TIMER
: BattlegroundRV.h
- BG_RV_FIRST_TIMER
: BattlegroundRV.h
- BG_RV_OBJECT_BUFF_1
: BattlegroundRV.h
- BG_RV_OBJECT_BUFF_2
: BattlegroundRV.h
- BG_RV_OBJECT_ELEVATOR_1
: BattlegroundRV.h
- BG_RV_OBJECT_ELEVATOR_2
: BattlegroundRV.h
- BG_RV_OBJECT_FIRE_1
: BattlegroundRV.h
- BG_RV_OBJECT_FIRE_2
: BattlegroundRV.h
- BG_RV_OBJECT_FIREDOOR_1
: BattlegroundRV.h
- BG_RV_OBJECT_FIREDOOR_2
: BattlegroundRV.h
- BG_RV_OBJECT_GEAR_1
: BattlegroundRV.h
- BG_RV_OBJECT_GEAR_2
: BattlegroundRV.h
- BG_RV_OBJECT_MAX
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_1
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_2
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_3
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_4
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_COLLISION_1
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_COLLISION_2
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_COLLISION_3
: BattlegroundRV.h
- BG_RV_OBJECT_PILAR_COLLISION_4
: BattlegroundRV.h
- BG_RV_OBJECT_PULLEY_1
: BattlegroundRV.h
- BG_RV_OBJECT_PULLEY_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_BUFF_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_BUFF_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_ELEVATOR_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_ELEVATOR_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIRE_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIRE_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIREDOOR_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_FIREDOOR_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_GEAR_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_GEAR_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_3
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_4
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_COLLISION_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_COLLISION_2
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_COLLISION_3
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PILAR_COLLISION_4
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PULLEY_1
: BattlegroundRV.h
- BG_RV_OBJECT_TYPE_PULLEY_2
: BattlegroundRV.h
- BG_RV_PILLAR_SWITCH_TIMER
: BattlegroundRV.h
- BG_RV_STATE_CLOSE_FIRE
: BattlegroundRV.h
- BG_RV_STATE_OPEN_FENCES
: BattlegroundRV.h
- BG_RV_STATE_SWITCH_PILLARS
: BattlegroundRV.h
- BG_RV_WORLD_STATE
: BattlegroundRV.h
- BG_SA_ALLIANCE_DEFENCE_TOKEN
: BattlegroundSA.h
- BG_SA_ALLY_ATTACKS
: BattlegroundSA.h
- BG_SA_ANCIENT_GATE
: BattlegroundSA.h
- BG_SA_ANCIENT_GATEWS
: BattlegroundSA.h
- BG_SA_BEACH_GY
: BattlegroundSA.h
- BG_SA_BLUE_GATE
: BattlegroundSA.h
- BG_SA_BLUE_GATEWS
: BattlegroundSA.h
- BG_SA_Boat
: BattlegroundSA.h
- BG_SA_BOAT_ONE
: BattlegroundSA.h
- BG_SA_BOAT_ONE_A
: BattlegroundSA.h
- BG_SA_BOAT_ONE_H
: BattlegroundSA.h
- BG_SA_BOAT_START
: BattlegroundSA.h
- BG_SA_BOAT_TWO
: BattlegroundSA.h
- BG_SA_BOAT_TWO_A
: BattlegroundSA.h
- BG_SA_BOAT_TWO_H
: BattlegroundSA.h
- BG_SA_BOMB
: BattlegroundSA.h
- BG_SA_BONUS_ROUND
: BattlegroundSA.h
- BG_SA_BONUS_TIMER
: BattlegroundSA.h
- BG_SA_CENTER_GY_ALLIANCE
: BattlegroundSA.h
- BG_SA_CENTER_GY_HORDE
: BattlegroundSA.h
- BG_SA_CENTRAL_CAPTURABLE_GY
: BattlegroundSA.h
- BG_SA_CENTRAL_FLAG
: BattlegroundSA.h
- BG_SA_CENTRAL_FLAGPOLE
: BattlegroundSA.h
- BG_SA_DEFENDER_LAST_GY
: BattlegroundSA.h
- BG_SA_DEMOLISHER_1
: BattlegroundSA.h
- BG_SA_DEMOLISHER_2
: BattlegroundSA.h
- BG_SA_DEMOLISHER_3
: BattlegroundSA.h
- BG_SA_DEMOLISHER_4
: BattlegroundSA.h
- BG_SA_DEMOLISHER_5
: BattlegroundSA.h
- BG_SA_DEMOLISHER_6
: BattlegroundSA.h
- BG_SA_DEMOLISHER_7
: BattlegroundSA.h
- BG_SA_DEMOLISHER_8
: BattlegroundSA.h
- BG_SA_DEMOLISHER_AMOUNT
: BattlegroundSA.h
- BG_SA_ENABLE_TIMER
: BattlegroundSA.h
- BG_SA_EVENT_ANCIENT_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_EVENT_ANCIENT_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_EVENT_BLUE_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_EVENT_BLUE_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_EVENT_GREEN_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_EVENT_GREEN_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_EVENT_PURPLE_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_EVENT_PURPLE_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_EVENT_RED_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_EVENT_RED_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_EVENT_TITAN_RELIC_ACTIVATED
: BattlegroundSA.h
- BG_SA_EVENT_YELLOW_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_EVENT_YELLOW_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_EventIds
: BattlegroundSA.h
- BG_SA_Factions
: BattlegroundSA.h
- BG_SA_FLAG_AMOUNT
: BattlegroundSA.h
- BG_SA_GATE_DAMAGED
: BattlegroundSA.h
- BG_SA_GATE_DESTROYED
: BattlegroundSA.h
- BG_SA_GATE_OK
: BattlegroundSA.h
- BG_SA_GateState
: BattlegroundSA.h
- BG_SA_Graveyards
: BattlegroundSA.h
- BG_SA_GREEN_GATE
: BattlegroundSA.h
- BG_SA_GREEN_GATEWS
: BattlegroundSA.h
- BG_SA_GUN_1
: BattlegroundSA.h
- BG_SA_GUN_10
: BattlegroundSA.h
- BG_SA_GUN_2
: BattlegroundSA.h
- BG_SA_GUN_3
: BattlegroundSA.h
- BG_SA_GUN_4
: BattlegroundSA.h
- BG_SA_GUN_5
: BattlegroundSA.h
- BG_SA_GUN_6
: BattlegroundSA.h
- BG_SA_GUN_7
: BattlegroundSA.h
- BG_SA_GUN_8
: BattlegroundSA.h
- BG_SA_GUN_9
: BattlegroundSA.h
- BG_SA_GYEntries
: BattlegroundSA.h
- BG_SA_GYOrientation
: BattlegroundSA.h
- BG_SA_HORDE_ATTACKS
: BattlegroundSA.h
- BG_SA_HORDE_DEFENCE_TOKEN
: BattlegroundSA.h
- BG_SA_LEFT_ATT_TOKEN_ALL
: BattlegroundSA.h
- BG_SA_LEFT_ATT_TOKEN_HRD
: BattlegroundSA.h
- BG_SA_LEFT_CAPTURABLE_GY
: BattlegroundSA.h
- BG_SA_LEFT_FLAG
: BattlegroundSA.h
- BG_SA_LEFT_FLAGPOLE
: BattlegroundSA.h
- BG_SA_LEFT_GY_ALLIANCE
: BattlegroundSA.h
- BG_SA_LEFT_GY_HORDE
: BattlegroundSA.h
- BG_SA_MAX_GY
: BattlegroundSA.h
- BG_SA_MAXNPC
: BattlegroundSA.h
- BG_SA_MAXOBJ
: BattlegroundSA.h
- BG_SA_NOT_STARTED
: BattlegroundSA.h
- BG_SA_NPC_KANRETHAD
: BattlegroundSA.h
- BG_SA_NPC_RIGSPARK
: BattlegroundSA.h
- BG_SA_NPC_SPARKLIGHT
: BattlegroundSA.h
- BG_SA_NpcEntries
: BattlegroundSA.h
- BG_SA_NPCs
: BattlegroundSA.h
- BG_SA_NpcSpawnlocs
: BattlegroundSA.h
- BG_SA_Objects
: BattlegroundSA.h
- BG_SA_ObjEntries
: BattlegroundSA.h
- BG_SA_ObjSpawnlocs
: BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_BLUE
: BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_GREEN
: BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_PURPLE
: BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_RED
: BattlegroundSA.h
- BG_SA_PORTAL_DEFFENDER_YELLOW
: BattlegroundSA.h
- BG_SA_PURPLE_GATE
: BattlegroundSA.h
- BG_SA_PURPLE_GATEWS
: BattlegroundSA.h
- BG_SA_RED_GATE
: BattlegroundSA.h
- BG_SA_RED_GATEWS
: BattlegroundSA.h
- BG_SA_RIGHT_ATT_TOKEN_ALL
: BattlegroundSA.h
- BG_SA_RIGHT_ATT_TOKEN_HRD
: BattlegroundSA.h
- BG_SA_RIGHT_CAPTURABLE_GY
: BattlegroundSA.h
- BG_SA_RIGHT_FLAG
: BattlegroundSA.h
- BG_SA_RIGHT_FLAGPOLE
: BattlegroundSA.h
- BG_SA_RIGHT_GY_ALLIANCE
: BattlegroundSA.h
- BG_SA_RIGHT_GY_HORDE
: BattlegroundSA.h
- BG_SA_ROUND_ONE
: BattlegroundSA.h
- BG_SA_ROUND_TWO
: BattlegroundSA.h
- BG_SA_ROUNDLENGTH
: BattlegroundSA.h
- BG_SA_SECOND_WARMUP
: BattlegroundSA.h
- BG_SA_SIGIL_1
: BattlegroundSA.h
- BG_SA_SIGIL_2
: BattlegroundSA.h
- BG_SA_SIGIL_3
: BattlegroundSA.h
- BG_SA_SIGIL_4
: BattlegroundSA.h
- BG_SA_SIGIL_5
: BattlegroundSA.h
- BG_SA_Status
: BattlegroundSA.h
- BG_SA_TIMER_MINS
: BattlegroundSA.h
- BG_SA_TIMER_SEC_DECS
: BattlegroundSA.h
- BG_SA_TIMER_SEC_TENS
: BattlegroundSA.h
- BG_SA_Timers
: BattlegroundSA.h
- BG_SA_TITAN_RELIC
: BattlegroundSA.h
- BG_SA_WARMUP
: BattlegroundSA.h
- BG_SA_WARMUPLENGTH
: BattlegroundSA.h
- BG_SA_YELLOW_GATE
: BattlegroundSA.h
- BG_SA_YELLOW_GATEWS
: BattlegroundSA.h
- BG_SPELL_DESERTER
: cs_deserter.cpp
- BG_START_DELAY_15S
: Battleground.h
- BG_START_DELAY_1M
: Battleground.h
- BG_START_DELAY_2M
: Battleground.h
- BG_START_DELAY_30S
: Battleground.h
- BG_START_DELAY_NONE
: Battleground.h
- BG_STARTING_EVENT_1
: Battleground.h
- BG_STARTING_EVENT_2
: Battleground.h
- BG_STARTING_EVENT_3
: Battleground.h
- BG_STARTING_EVENT_4
: Battleground.h
- BG_STARTING_EVENT_COUNT
: Battleground.h
- BG_STARTING_EVENT_FIRST
: Battleground.h
- BG_STARTING_EVENT_FOURTH
: Battleground.h
- BG_STARTING_EVENT_NONE
: Battleground.h
- BG_STARTING_EVENT_SECOND
: Battleground.h
- BG_STARTING_EVENT_THIRD
: Battleground.h
- BG_TEAM_ALLIANCE
: SharedDefines.h
- BG_TEAM_HORDE
: SharedDefines.h
- BG_TEAM_NEUTRAL
: SharedDefines.h
- BG_TEAMS_COUNT
: SharedDefines.h
- BG_WS_CarrierDebuffs
: BattlegroundWS.h
- BG_WS_CreatureTypes
: BattlegroundWS.h
- BG_WS_FLAG_CAPTURES_ALLIANCE
: BattlegroundWS.h
- BG_WS_FLAG_CAPTURES_HORDE
: BattlegroundWS.h
- BG_WS_FLAG_CAPTURES_MAX
: BattlegroundWS.h
- BG_WS_FLAG_DROP_TIME
: BattlegroundWS.h
- BG_WS_FLAG_RESPAWN_TIME
: BattlegroundWS.h
- BG_WS_FLAG_STATE_ALLIANCE
: BattlegroundWS.h
- BG_WS_FLAG_STATE_HORDE
: BattlegroundWS.h
- BG_WS_FLAG_STATE_ON_BASE
: BattlegroundWS.h
- BG_WS_FLAG_STATE_ON_GROUND
: BattlegroundWS.h
- BG_WS_FLAG_STATE_ON_PLAYER
: BattlegroundWS.h
- BG_WS_FLAG_STATE_WAIT_RESPAWN
: BattlegroundWS.h
- BG_WS_FLAG_UNK_ALLIANCE
: BattlegroundWS.h
- BG_WS_FLAG_UNK_HORDE
: BattlegroundWS.h
- BG_WS_FlagState
: BattlegroundWS.h
- BG_WS_Graveyards
: BattlegroundWS.h
- BG_WS_MAX_TEAM_SCORE
: BattlegroundWS.h
- BG_WS_OBJECT_A_FLAG
: BattlegroundWS.h
- BG_WS_OBJECT_BERSERKBUFF_1
: BattlegroundWS.h
- BG_WS_OBJECT_BERSERKBUFF_2
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_1
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_2
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_3
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_4
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_5
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_A_6
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_1
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_2
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_3
: BattlegroundWS.h
- BG_WS_OBJECT_DOOR_H_4
: BattlegroundWS.h
- BG_WS_OBJECT_H_FLAG
: BattlegroundWS.h
- BG_WS_OBJECT_MAX
: BattlegroundWS.h
- BG_WS_OBJECT_REGENBUFF_1
: BattlegroundWS.h
- BG_WS_OBJECT_REGENBUFF_2
: BattlegroundWS.h
- BG_WS_OBJECT_SPEEDBUFF_1
: BattlegroundWS.h
- BG_WS_OBJECT_SPEEDBUFF_2
: BattlegroundWS.h
- BG_WS_ObjectEntry
: BattlegroundWS.h
- BG_WS_Objectives
: BattlegroundWS.h
- BG_WS_ObjectTypes
: BattlegroundWS.h
- BG_WS_Sound
: BattlegroundWS.h
- BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP
: BattlegroundWS.h
- BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE
: BattlegroundWS.h
- BG_WS_SOUND_FLAG_CAPTURED_HORDE
: BattlegroundWS.h
- BG_WS_SOUND_FLAG_PLACED
: BattlegroundWS.h
- BG_WS_SOUND_FLAG_RETURNED
: BattlegroundWS.h
- BG_WS_SOUND_FLAGS_RESPAWNED
: BattlegroundWS.h
- BG_WS_SOUND_HORDE_FLAG_PICKED_UP
: BattlegroundWS.h
- BG_WS_SPELL_BRUTAL_ASSAULT
: BattlegroundWS.h
- BG_WS_SPELL_BRUTAL_TIME
: BattlegroundWS.h
- BG_WS_SPELL_FOCUSED_ASSAULT
: BattlegroundWS.h
- BG_WS_SPELL_FORCE_TIME
: BattlegroundWS.h
- BG_WS_SPELL_SILVERWING_FLAG
: BattlegroundWS.h
- BG_WS_SPELL_SILVERWING_FLAG_DROPPED
: BattlegroundWS.h
- BG_WS_SPELL_SILVERWING_FLAG_PICKED
: BattlegroundWS.h
- BG_WS_SPELL_WARSONG_FLAG
: BattlegroundWS.h
- BG_WS_SPELL_WARSONG_FLAG_DROPPED
: BattlegroundWS.h
- BG_WS_SPELL_WARSONG_FLAG_PICKED
: BattlegroundWS.h
- BG_WS_SpellId
: BattlegroundWS.h
- BG_WS_STATE_TIMER
: BattlegroundWS.h
- BG_WS_STATE_TIMER_ACTIVE
: BattlegroundWS.h
- BG_WS_TimerOrScore
: BattlegroundWS.h
- BG_WS_WorldStates
: BattlegroundWS.h
- BG_WSG_FLAG_CAP
: BattlegroundWS.cpp
- BG_WSG_Honor
: BattlegroundWS.cpp
- BG_WSG_MAP_COMPLETE
: BattlegroundWS.cpp
- BG_WSG_REWARD_NUM
: BattlegroundWS.cpp
- BG_WSG_Rewards
: BattlegroundWS.cpp
- BG_WSG_WIN
: BattlegroundWS.cpp
- BGAVNodeInfo
: BattlegroundAV.h
- BGFreeSlotQueueContainer
: BattlegroundQueue.h
- BGHonorMode
: Battleground.h
- BHScriptName
: baradin_hold.h
- BIN11
: BIN.h
- BIN16
: BIN.h
- BIN32
: BIN.h
- BIN8
: BIN.h
- binaryFormatOf
: BinaryFormat.h
- BIND_QUEST_ITEM
: ItemTemplate.h
- BIND_QUEST_ITEM1
: ItemTemplate.h
- BIND_WHEN_EQUIPED
: ItemTemplate.h
- BIND_WHEN_PICKED_UP
: ItemTemplate.h
- BIND_WHEN_USE
: ItemTemplate.h
- bitmap_full
: private_namespace.h
- bitmap_get
: private_namespace.h
- bitmap_info_init
: private_namespace.h
- bitmap_info_ngroups
: private_namespace.h
- bitmap_init
: private_namespace.h
- bitmap_set
: private_namespace.h
- bitmap_sfu
: private_namespace.h
- bitmap_size
: private_namespace.h
- bitmap_unset
: private_namespace.h
- BL_CODES
: deflate.h
- BLACK
: AppenderConsole.h
- BlackheartTheInciter
: boss_blackheart_the_inciter.cpp
- BLADE_OF_AZZINOTH
: boss_illidan.cpp
- BlastmasterEmi
: gnomeregan.cpp
- BlessedBanner
: zone_icecrown.cpp
- BlessingOfAncientKings
: spell_item.cpp
- BlinkSpells
: boss_skeram.cpp
- BLOCK4_BLOCK_SIZE
: FileStream.cpp
- BLOCK4_HASH_SIZE
: FileStream.cpp
- BLOCK4_MAX_BLOCKS
: FileStream.cpp
- BLOCK4_MAX_FSIZE
: FileStream.cpp
- Block4Stream_BlockRead()
: FileStream.cpp
- Block4Stream_Close()
: FileStream.cpp
- Block4Stream_Open()
: FileStream.cpp
- BLOCK_CHECK
: FileStream.h
- BLOCK_READ
: FileStream.h
- BLOCK_SAVEMAP
: FileStream.h
- BLOCK_SIZE_AND_HASH
: CascOpenStorage.cpp
- BlockStream_Close()
: FileStream.cpp
- BlockStream_GetPos()
: FileStream.cpp
- BlockStream_GetSize()
: FileStream.cpp
- BlockStream_Read()
: FileStream.cpp
- BLOOD_ELF
: BattlegroundEY.h
- BLOOD_ELF_ALLIANCE_CONTROL
: BattlegroundEY.h
- BLOOD_ELF_HORDE_CONTROL
: BattlegroundEY.h
- BLOOD_ELF_UNCONTROL
: BattlegroundEY.h
- Bloodboil
: boss_gurtogg_bloodboil.cpp
- BloodFilledOrb
: go_scripts.cpp
- BLTE_FRAME
: CascReadFile.cpp
- BLTE_HEADER_DELTA
: CascCommon.h
- BLTE_HEADER_SIGNATURE
: CascCommon.h
- BLUE
: AppenderConsole.h
- BLUE_PORTAL
: boss_netherspite.cpp
- blyAndCrewFactions
: zulfarrak.cpp
- blySays
: zulfarrak.cpp
- blySpells
: zulfarrak.cpp
- BnetAccountInfo
: LoginDatabase.cpp
- BnetGameAccountInfo
: LoginDatabase.cpp
- BOILING_BLOOD_HELPER
: boss_deathbringer_saurfang.cpp
- BoneSpikeSummonId
: boss_lord_marrowgar.cpp
- Bonked
: spell_generic.cpp
- BonkerTogglevolt
: zone_borean_tundra.cpp
- BONUS_ENCHANTMENT_SLOT
: Item.h
- bool
: CascPort.h
- Bool
: bzlib_private.h
- bool
: stdbool.h
- BOOL_CONFIG_VALUE_COUNT
: World.h
- BorrowedTechnologyAndVolatility
: zone_icecrown.cpp
- BOSS_ALGALON
: ulduar.h
- BOSS_ALIZABAL
: baradin_hold.h
- BOSS_ANRAPHET
: halls_of_origination.h
- BOSS_ANUBARAK
: trial_of_the_crusader.h
- BOSS_ANUBREKHAN
: naxxramas.h
- BOSS_ARGALOTH
: baradin_hold.h
- BOSS_ARGENT_CHALLENGE_E
: trial_of_the_champion.h
- BOSS_ARGENT_CHALLENGE_P
: trial_of_the_champion.h
- BOSS_ASSEMBLY_OF_IRON
: ulduar.h
- BOSS_AURIAYA
: ulduar.h
- BOSS_BARON_GEDDON
: molten_core.h
- BOSS_BEASTS
: trial_of_the_crusader.h
- BOSS_BLACK_KNIGHT
: trial_of_the_champion.h
- BOSS_BRIGHTLEAF
: ulduar.h
- BOSS_CRUSADERS
: trial_of_the_crusader.h
- BOSS_EARTHRAGER_PTAH
: halls_of_origination.h
- BOSS_EMOTE_BEES
: zone_felwood.cpp
- BOSS_EMOTE_ON_LOW_HEALTH
: zone_dragonblight.cpp
- BOSS_EYE_OF_CTHUN
: temple_of_ahnqiraj.h
- BOSS_FAERLINA
: naxxramas.h
- BOSS_FREYA
: ulduar.h
- BOSS_GARR
: molten_core.h
- BOSS_GEHENNAS
: molten_core.h
- BOSS_GLUTH
: naxxramas.h
- BOSS_GOLEMAGG_THE_INCINERATOR
: molten_core.h
- BOSS_GOTHIK
: naxxramas.h
- BOSS_GRAND_CHAMPIONS
: trial_of_the_champion.h
- BOSS_GROBBULUS
: naxxramas.h
- BOSS_HEIGAN
: naxxramas.h
- BOSS_HODIR
: ulduar.h
- BOSS_HORSEMEN
: naxxramas.h
- BOSS_IGNIS
: ulduar.h
- BOSS_IRONBRANCH
: ulduar.h
- BOSS_JARAXXUS
: trial_of_the_crusader.h
- BOSS_KELTHUZAD
: naxxramas.h
- BOSS_KOLOGARN
: ulduar.h
- BOSS_LEVIATHAN
: ulduar.h
- BOSS_LICH_KING
: trial_of_the_crusader.h
- BOSS_LOATHEB
: naxxramas.h
- BOSS_LUCIFRON
: molten_core.h
- BOSS_MAEXXNA
: naxxramas.h
- BOSS_MAGMADAR
: molten_core.h
- BOSS_MAJORDOMO_EXECUTUS
: molten_core.h
- BOSS_MIMIRON
: ulduar.h
- BOSS_NOTH
: naxxramas.h
- BOSS_OCCUTHAR
: baradin_hold.h
- BOSS_PATCHWERK
: naxxramas.h
- BOSS_RAGNAROS
: molten_core.h
- BOSS_RAZORSCALE
: ulduar.h
- BOSS_RAZUVIOUS
: naxxramas.h
- BOSS_SAPPHIRON
: naxxramas.h
- BOSS_SHAZZRAH
: molten_core.h
- BOSS_STONEBARK
: ulduar.h
- BOSS_SULFURON_HARBINGER
: molten_core.h
- BOSS_TEMPLE_GUARDIAN_ANHUUR
: halls_of_origination.h
- BOSS_THADDIUS
: naxxramas.h
- BOSS_THORIM
: ulduar.h
- BOSS_VALKIRIES
: trial_of_the_crusader.h
- BOSS_VEZAX
: ulduar.h
- BOSS_XT002
: ulduar.h
- BOSS_YOGG_SARON
: ulduar.h
- BossSpells
: boss_anubarak_trial.cpp
, boss_northrend_beasts.cpp
, boss_lord_jaraxxus.cpp
, boss_twin_valkyr.cpp
- boundaries
: instance_icecrown_citadel.cpp
, instance_obsidian_sanctum.cpp
, instance_naxxramas.cpp
, instance_trial_of_the_crusader.cpp
, instance_eye_of_eternity.cpp
, instance_onyxias_lair.cpp
, instance_ruby_sanctum.cpp
, instance_ulduar.cpp
, instance_utgarde_pinnacle.cpp
- BOUNDARY_VISUALIZE_CREATURE
: CreatureAI.cpp
- BOUNDARY_VISUALIZE_CREATURE_SCALE
: CreatureAI.cpp
- BOUNDARY_VISUALIZE_FAILSAFE_LIMIT
: CreatureAI.cpp
- BOUNDARY_VISUALIZE_SPAWN_HEIGHT
: CreatureAI.cpp
- BOUNDARY_VISUALIZE_STEP_SIZE
: CreatureAI.cpp
- BOX_UNLEARN_ALCHEMY_SPEC
: npc_professions.cpp
- BOX_UNLEARN_ARMORORWEAPON
: npc_professions.cpp
- BOX_UNLEARN_LEATHER_SPEC
: npc_professions.cpp
- BOX_UNLEARN_TAILOR_SPEC
: npc_professions.cpp
- BOX_UNLEARN_WEAPON_SPEC
: npc_professions.cpp
- boxBlur()
: RecastRegion.cpp
- BRANN_1_ELEMENTAL_DEAD
: boss_anraphet.cpp
- BRANN_2_ELEMENTAL_DEAD
: boss_anraphet.cpp
- BRANN_3_ELEMENTAL_DEAD
: boss_anraphet.cpp
- BRANN_4_ELEMENTAL_DEAD
: boss_anraphet.cpp
- BRANN_SAY_ANRAPHET_DIED
: boss_anraphet.cpp
- BRANN_SAY_DOOR_INTRO
: boss_anraphet.cpp
- BRANN_SAY_ELEMENTALS
: boss_anraphet.cpp
- BRANN_SAY_GET_IT
: boss_anraphet.cpp
- BRANN_SAY_MIRRORS
: boss_anraphet.cpp
- BRANN_SAY_MOMENT
: boss_anraphet.cpp
- BRANN_SAY_THINK
: boss_anraphet.cpp
- BRANN_SAY_TROGGS
: boss_anraphet.cpp
- BRANN_SAY_UNLOCK_DOOR
: boss_anraphet.cpp
- BrannBronzebeard
: zone_storm_peaks.cpp
- BrannBronzebeardGossips
: boss_flame_leviathan.cpp
- BrannIntroSpawnPos
: boss_algalon_the_observer.cpp
- BrannIntroWaypoint
: boss_algalon_the_observer.cpp
, boss_anraphet.cpp
- BrannOutroPos
: boss_algalon_the_observer.cpp
- Brazier_Of_The_Herald
: boss_kirtonos_the_herald.cpp
- BreakShieldSpells
: spell_generic.cpp
- Brewfest
: areatrigger_scripts.cpp
- BrewfestMountTransformation
: spell_item.cpp
- BrewfestReveler
: npcs_special.cpp
- BristlelimbCage
: zone_azuremyst_isle.cpp
- BRLScriptName
: blackwing_lair.h
- BROADCAST_TEXT_ACHIEVEMENT_EARNED
: Language.h
- BROADCAST_TEXT_CALL_FOR_HELP
: Language.h
- BROADCAST_TEXT_FLEE_FOR_ASSIST
: Language.h
- BroadcastTextFormat
: DB2fmt.h
- BroadcastTextIds
: Language.h
- BROWN
: AppenderConsole.h
- BRSScriptName
: blackrock_spire.h
- BrunnhildarPrisoner
: zone_storm_peaks.cpp
- BSWAP
: tomcrypt_macros.h
- BSWAP_ARRAY16_UNSIGNED
: CascPort.h
- BSWAP_ARRAY32_UNSIGNED
: CascPort.h
- BSWAP_ARRAY64_UNSIGNED
: CascPort.h
- BSWAP_INT16_SIGNED
: CascPort.h
- BSWAP_INT16_UNSIGNED
: CascPort.h
- BSWAP_INT32_SIGNED
: CascPort.h
- BSWAP_INT32_UNSIGNED
: CascPort.h
- BSWAP_INT64_SIGNED
: CascPort.h
- BSWAP_INT64_UNSIGNED
: CascPort.h
- bt_init
: private_namespace.h
- btBCD
: WheatyExceptionReport.h
- btBit
: WheatyExceptionReport.h
- btBool
: WheatyExceptionReport.h
- btBSTR
: WheatyExceptionReport.h
- btChar
: WheatyExceptionReport.h
- btComplex
: WheatyExceptionReport.h
- btCurrency
: WheatyExceptionReport.h
- btDate
: WheatyExceptionReport.h
- btFloat
: WheatyExceptionReport.h
- btHresult
: WheatyExceptionReport.h
- btInt
: WheatyExceptionReport.h
- btLong
: WheatyExceptionReport.h
- btNoType
: WheatyExceptionReport.h
- BTScriptName
: black_temple.h
- btStdString
: WheatyExceptionReport.h
- btUInt
: WheatyExceptionReport.h
- btULong
: WheatyExceptionReport.h
- btVariant
: WheatyExceptionReport.h
- btVoid
: WheatyExceptionReport.h
- btWChar
: WheatyExceptionReport.h
- Buf_size
: deflate.h
- buferror
: private_namespace.h
- Buff_Entries
: Battleground.h
- BUFF_RESPAWN_TIME
: Battleground.h
- BUFF_SIZE
: FileWatcherInotify.cpp
- bufferSize
: RASession.h
- BugTicketList
: SupportMgr.h
- BuildingSpawnHelper()
: Garrison.cpp
- buildMeshAdjacency()
: RecastMesh.cpp
- BuildPartyLockDungeonBlock()
: LFGHandler.cpp
- BuildPlayerLockDungeonBlock()
: LFGHandler.cpp
- buildPolyDetail()
: RecastMeshDetail.cpp
- BuildQuestReward()
: LFGHandler.cpp
- BuildTypes
: CascFiles.cpp
- burn_stack()
: tomcrypt_misc.h
- BurstAtTheSeams
: spell_quest.cpp
- BUSY_STATE
: deflate.h
- BUY_ERR_CANT_CARRY_MORE
: Item.h
- BUY_ERR_CANT_FIND_ITEM
: Item.h
- BUY_ERR_DISTANCE_TOO_FAR
: Item.h
- BUY_ERR_ITEM_ALREADY_SOLD
: Item.h
- BUY_ERR_ITEM_SOLD_OUT
: Item.h
- BUY_ERR_NOT_ENOUGHT_MONEY
: Item.h
- BUY_ERR_RANK_REQUIRE
: Item.h
- BUY_ERR_REPUTATION_REQUIRE
: Item.h
- BUY_ERR_SELLER_DONT_LIKE_YOU
: Item.h
- BuyBankSlotResult
: Player.h
- BuyerItemInfoMap
: AuctionHouseBotBuyer.h
- BuyResult
: Item.h
- BWLEncounter
: blackwing_lair.h
- BWLEvents
: blackwing_lair.h
- BWLMisc
: blackwing_lair.h
- BYTE
: CascPort.h
- Byte
: zconf.h
- byte
: tomcrypt_macros.h
- BYTE_ORDER
: Crypto_md5.cpp
- ByteArray
: CascMndx.h
- ByteArrayToHexStr()
: Util.cpp
, Util.h
- ByteBuffer::read< std::string >()
: ByteBuffer.h
- ByteBuffer::read_skip< std::string >()
: ByteBuffer.h
- Bytef
: zconf.h
- BZ2_blockSort()
: bzlib_private.h
- BZ2_bsInitWrite()
: bzlib_private.h
- BZ2_bz__AssertH__fail()
: bzlib_private.h
- BZ2_bzBuffToBuffCompress()
: bzlib.h
- BZ2_bzBuffToBuffDecompress()
: bzlib.h
- BZ2_bzclose()
: bzlib.h
- BZ2_bzCompress()
: bzlib.h
- BZ2_bzCompressEnd()
: bzlib.h
- BZ2_bzCompressInit()
: bzlib.h
- BZ2_bzDecompress()
: bzlib.h
- BZ2_bzDecompressEnd()
: bzlib.h
- BZ2_bzDecompressInit()
: bzlib.h
- BZ2_bzdopen()
: bzlib.h
- BZ2_bzerror()
: bzlib.h
- BZ2_bzflush()
: bzlib.h
- BZ2_bzlibVersion()
: bzlib.h
- BZ2_bzopen()
: bzlib.h
- BZ2_bzread()
: bzlib.h
- BZ2_bzRead()
: bzlib.h
- BZ2_bzReadClose()
: bzlib.h
- BZ2_bzReadGetUnused()
: bzlib.h
- BZ2_bzReadOpen()
: bzlib.h
- BZ2_bzWrite()
: bzlib.h
- BZ2_bzwrite()
: bzlib.h
- BZ2_bzWriteClose()
: bzlib.h
- BZ2_bzWriteClose64()
: bzlib.h
- BZ2_bzWriteOpen()
: bzlib.h
- BZ2_compressBlock()
: bzlib_private.h
- BZ2_crc32Table
: bzlib_private.h
- BZ2_decompress()
: bzlib_private.h
- BZ2_hbAssignCodes()
: bzlib_private.h
- BZ2_hbCreateDecodeTables()
: bzlib_private.h
- BZ2_hbMakeCodeLengths()
: bzlib_private.h
- BZ2_indexIntoF()
: bzlib_private.h
- BZ2_rNums
: bzlib_private.h
- BZ_API
: bzlib.h
- BZ_CONFIG_ERROR
: bzlib.h
- BZ_DATA_ERROR
: bzlib.h
- BZ_DATA_ERROR_MAGIC
: bzlib.h
- BZ_EXPORT
: bzlib.h
- BZ_EXTERN
: bzlib.h
- BZ_FINALISE_CRC
: bzlib_private.h
- BZ_FINISH
: bzlib.h
- BZ_FINISH_OK
: bzlib.h
- BZ_FLUSH
: bzlib.h
- BZ_FLUSH_OK
: bzlib.h
- BZ_G_SIZE
: bzlib_private.h
- BZ_GET_FAST
: bzlib_private.h
- BZ_GET_FAST_C
: bzlib_private.h
- BZ_GET_SMALL
: bzlib_private.h
- BZ_HDR_0
: bzlib_private.h
- BZ_HDR_B
: bzlib_private.h
- BZ_HDR_h
: bzlib_private.h
- BZ_HDR_Z
: bzlib_private.h
- BZ_INITIALISE_CRC
: bzlib_private.h
- BZ_IO_ERROR
: bzlib.h
- BZ_M_FINISHING
: bzlib_private.h
- BZ_M_FLUSHING
: bzlib_private.h
- BZ_M_IDLE
: bzlib_private.h
- BZ_M_RUNNING
: bzlib_private.h
- BZ_MAX_ALPHA_SIZE
: bzlib_private.h
- BZ_MAX_CODE_LEN
: bzlib_private.h
- BZ_MAX_SELECTORS
: bzlib_private.h
- BZ_MAX_UNUSED
: bzlib.h
- BZ_MEM_ERROR
: bzlib.h
- BZ_N_GROUPS
: bzlib_private.h
- BZ_N_ITERS
: bzlib_private.h
- BZ_N_OVERSHOOT
: bzlib_private.h
- BZ_N_QSORT
: bzlib_private.h
- BZ_N_RADIX
: bzlib_private.h
- BZ_N_SHELL
: bzlib_private.h
- BZ_OK
: bzlib.h
- BZ_OUTBUFF_FULL
: bzlib.h
- BZ_PARAM_ERROR
: bzlib.h
- BZ_RAND_DECLS
: bzlib_private.h
- BZ_RAND_INIT_MASK
: bzlib_private.h
- BZ_RAND_MASK
: bzlib_private.h
- BZ_RAND_UPD_MASK
: bzlib_private.h
- BZ_RUN
: bzlib.h
- BZ_RUN_OK
: bzlib.h
- BZ_RUNA
: bzlib_private.h
- BZ_RUNB
: bzlib_private.h
- BZ_S_INPUT
: bzlib_private.h
- BZ_S_OUTPUT
: bzlib_private.h
- BZ_SEQUENCE_ERROR
: bzlib.h
- BZ_STREAM_END
: bzlib.h
- BZ_UNEXPECTED_EOF
: bzlib.h
- BZ_UPDATE_CRC
: bzlib_private.h
- BZ_VERSION
: bzlib_private.h
- BZ_X_BCRC_1
: bzlib_private.h
- BZ_X_BCRC_2
: bzlib_private.h
- BZ_X_BCRC_3
: bzlib_private.h
- BZ_X_BCRC_4
: bzlib_private.h
- BZ_X_BLKHDR_1
: bzlib_private.h
- BZ_X_BLKHDR_2
: bzlib_private.h
- BZ_X_BLKHDR_3
: bzlib_private.h
- BZ_X_BLKHDR_4
: bzlib_private.h
- BZ_X_BLKHDR_5
: bzlib_private.h
- BZ_X_BLKHDR_6
: bzlib_private.h
- BZ_X_CCRC_1
: bzlib_private.h
- BZ_X_CCRC_2
: bzlib_private.h
- BZ_X_CCRC_3
: bzlib_private.h
- BZ_X_CCRC_4
: bzlib_private.h
- BZ_X_CODING_1
: bzlib_private.h
- BZ_X_CODING_2
: bzlib_private.h
- BZ_X_CODING_3
: bzlib_private.h
- BZ_X_ENDHDR_2
: bzlib_private.h
- BZ_X_ENDHDR_3
: bzlib_private.h
- BZ_X_ENDHDR_4
: bzlib_private.h
- BZ_X_ENDHDR_5
: bzlib_private.h
- BZ_X_ENDHDR_6
: bzlib_private.h
- BZ_X_IDLE
: bzlib_private.h
- BZ_X_MAGIC_1
: bzlib_private.h
- BZ_X_MAGIC_2
: bzlib_private.h
- BZ_X_MAGIC_3
: bzlib_private.h
- BZ_X_MAGIC_4
: bzlib_private.h
- BZ_X_MAPPING_1
: bzlib_private.h
- BZ_X_MAPPING_2
: bzlib_private.h
- BZ_X_MTF_1
: bzlib_private.h
- BZ_X_MTF_2
: bzlib_private.h
- BZ_X_MTF_3
: bzlib_private.h
- BZ_X_MTF_4
: bzlib_private.h
- BZ_X_MTF_5
: bzlib_private.h
- BZ_X_MTF_6
: bzlib_private.h
- BZ_X_ORIGPTR_1
: bzlib_private.h
- BZ_X_ORIGPTR_2
: bzlib_private.h
- BZ_X_ORIGPTR_3
: bzlib_private.h
- BZ_X_OUTPUT
: bzlib_private.h
- BZ_X_RANDBIT
: bzlib_private.h
- BZ_X_SELECTOR_1
: bzlib_private.h
- BZ_X_SELECTOR_2
: bzlib_private.h
- BZ_X_SELECTOR_3
: bzlib_private.h
- BZALLOC
: bzlib_private.h
- BZFILE
: bzlib.h
- BZFREE
: bzlib_private.h