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ComputeShader

class in UnityEngine

/

Inherits from:Object

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Description

Compute Shader asset.

Compute shaders are programs that run on the GPU outside of the normal rendering pipeline. They correspond to compute shader assets in the project (.compute files).

Compute shaders need a fairly modern GPU (with shader model 5.0 support) and are at the moment available on DirectX 11, PS4, XboxOne and OpenGL ES 3.1.

See Also: SystemInfo.supportsComputeShaders, ComputeBuffer class, Compute Shaders.

Public Functions

DispatchExecute a compute shader.
DispatchIndirectExecute a compute shader.
FindKernelFind ComputeShader kernel index.
GetKernelThreadGroupSizesGet kernel thread group sizes.
HasKernelChecks whether a shader contains a given kernel.
SetBoolSet a bool parameter.
SetBufferSets an input or output compute buffer.
SetFloatSet a float parameter.
SetFloatsSet multiple consecutive float parameters at once.
SetIntSet an integer parameter.
SetIntsSet multiple consecutive integer parameters at once.
SetTextureSet a texture parameter.
SetTextureFromGlobalSet a texture parameter from a global texture property.
SetVectorSet a vector parameter.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.