Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Removed in version 5.5.0p1

ADInterstitialAd

class in UnityEngine.iOS

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete
Obsolete

Description

ADInterstitialAd is a wrapper around the ADInterstitialAd class found in the Apple iAd framework and is only available on iPad.

It provides full-screen advertisements that your iPad application can display to the user.

#pragma strict
ADInterstitialAdUnityEngine.iOS.ADInterstitialAdpublic class NewBehaviourScript extends MonoBehaviour {
	private var fullscreenAd: ADInterstitialAd = null;
	function Start() {
		fullscreenAd = new ADInterstitialAd();
		ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded;
		ADInterstitialAd.onInterstitialWasViewed += OnFullscreenViewed;
	}
	function WantToShowAD() {
		if (fullscreenAd.loaded)
			fullscreenAd.Show();
		else
			fullscreenAd.ReloadAd();
	}
	function OnFullscreenLoaded() {
		// you can show ad right here, or, for example, you can start preparing your UI
		Debug.Log("AD Loaded\n");
	}
	function OnFullscreenViewed() {
		// You can also start reloading the Ad here if you are not using built-in auto reloading.
		Debug.Log("AD Viewed\n");
		fullscreenAd.ReloadAd();
	}
	function OnGUI() {
		if (GUI.Button(new Rect(20, 20, 200, 200), "AD"))
			WantToShowAD();
	}
}
using UnityEngine;
using System.Collections;

using ADInterstitialAd = UnityEngine.iOS.ADInterstitialAd;

public class NewBehaviourScript : MonoBehaviour {

private ADInterstitialAd fullscreenAd = null;

void Start() { fullscreenAd = new ADInterstitialAd(); ADInterstitialAd.onInterstitialWasLoaded += OnFullscreenLoaded; ADInterstitialAd.onInterstitialWasViewed += OnFullscreenViewed; }

void WantToShowAD() { if(fullscreenAd.loaded) fullscreenAd.Show(); else fullscreenAd.ReloadAd(); }

void OnFullscreenLoaded() { // you can show ad right here, or, for example, you can start preparing your UI Debug.Log("AD Loaded\n"); } void OnFullscreenViewed() { // If we reach this stage, it means the user viewed the Ad past the initial screen. // This could be a good point to reward the user (eg. give an in-game bonus item). // You can also start reloading the Ad here if you are not using built-in auto reloading. Debug.Log("AD Viewed\n"); fullscreenAd.ReloadAd(); }

void OnGUI() { if(GUI.Button(new Rect(20,20,200,200), "AD")) WantToShowAD(); }

}

Please note that this class is a thin wrapper around the iOS native iAD class, so care should be taken when creating/destroying instances of it frequently. If you need to show ads frequently, instead of constantly destroying and recreating the object you should manually call ReloadAd, or create an auto-reloading ADInterstitialAd.