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NotReadyMessage

class in UnityEngine.Networking.NetworkSystem

/

Inherits from:Networking.NetworkSystem.EmptyMessage

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Description

This is passed to handler funtions registered for the SYSTEM_NOT_READY built-in message.

Inherited members

Public Functions

DeserializeThis method is used to populate a message object from a NetworkReader stream.
SerializeThe method is used to populate a NetworkWriter stream from a message object.