CreateScene | Create an empty new scene at runtime with the given name. |
GetActiveScene | Gets the currently active scene. |
GetSceneAt | Get the scene at index in the SceneManager's list of added scenes. |
GetSceneByBuildIndex | Get a scene struct from a build index. |
GetSceneByName | Searches through the scenes added to the SceneManager for a scene with the given name. |
GetSceneByPath | Searches all scenes added to the SceneManager for a scene that has the given asset path. |
LoadScene | Loads the scene by its name or index in Build Settings. |
LoadSceneAsync | Loads the scene asynchronously in the background. |
MergeScenes | This will merge the source scene into the destinationScene.
This function merges the contents of the source scene into the destination scene, and deletes the source scene. All GameObjects at the root of the source scene are moved to the root of the destination scene.
NOTE: This function is destructive: The source scene will be destroyed once the merge has been completed. |
MoveGameObjectToScene | Move a GameObject from its current scene to a new Scene.
You can only move root GameObjects from one Scene to another. This means the GameObject to move must not be a child of any other GameObject in its Scene. |
SetActiveScene | Set the scene to be active. |
UnloadSceneAsync | Destroyes all GameObjects associated with the given scene and removes the scene from the SceneManager. |