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ClipperRegistry

class in UnityEngine.UI

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Description

Registry class to keep track of all IClippers that exist in the scene.

This is used during the CanvasUpdate loop to cull clippable elements. The clipping is called after layout, but before Graphic update.

Static Variables

instanceSingleton instance.

Public Functions

CullPerform the clipping on all registered IClipper.

Static Functions

RegisterRegister an IClipper.
UnregisterUnregister an IClipper.