A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on clients.
A [Client] method returns immediately if NetworkClient.active is not true, and generates a warning on the console. This attribute can be put on member functions that are meant to be only called on clients. This would redundant for [ClientRPC] functions, as being client-only is already enforced for them.
#pragma strict public class Example extends MonoBehaviour { @Client public function OnClientDisconnected(conn: NetworkConnection, reader: NetworkReader) { Debug.Log("Client Disconnected"); //ShutdownGame(); Application.LoadLevel("title"); } }
using UnityEngine; using UnityEngine.Networking;
public class Example : MonoBehaviour { [Client] public void OnClientDisconnected(NetworkConnection conn, NetworkReader reader) { Debug.Log ("Client Disconnected"); //ShutdownGame(); Application.LoadLevel("title"); } }