Version: 5.5 (switch to 5.6b)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

EditorPrefs.GetInt

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static function GetInt(key: string, defaultValue: int = 0): int;
public static int GetInt(string key, int defaultValue = 0);

Parameters

key Name of key to read integer from.
defaultValue Integer value to return if the key is not in the storage.

Returns

int The value stored in the preference file.

Description

Returns the value corresponding to key in the preference file if it exists.

If the value doesn't already exist in the preference file the function will return defaultValue.

See Also: SetInt.

#pragma strict
// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample is the name of the int to read/write.
var intValue: int = 42;
@MenuItem("Examples/Prefs.GetInt Example")
static function Init() {
	var window: ExampleClass = ExampleClassEditorWindow.GetWindow(ExampleClass);
	window.Show();
}
function OnGUI() {
	var temp: int;
	temp = EditorPrefs.GetInt("SetIntExample", -1);
	EditorGUILayout.LabelField("Current stored value: " + temp.ToString());
	intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue);
	if (GUILayout.Button("Save value: " + intValue.ToString())) {
		EditorPrefs.SetInt("SetIntExample", intValue);
		Debug.Log("SetInt: " + intValue);
	}
}
// A small editor window that allows an integer value to be
// read and written to the EditorPrefs online storage.
//
// SetIntExample is the name of the int to read/write.

using UnityEngine; using UnityEditor;

public class ExampleClass : EditorWindow {

int intValue = 42;

[MenuItem ("Examples/Prefs.GetInt Example")] static void Init() { ExampleClass window = (ExampleClass)EditorWindow.GetWindow(typeof(ExampleClass)); window.Show(); }

void OnGUI() { int temp; temp = EditorPrefs.GetInt("SetIntExample", -1); EditorGUILayout.LabelField("Current stored value: " + temp.ToString()); intValue = EditorGUILayout.IntField("Value to write to Prefs: ", intValue); if ( GUILayout.Button("Save value: " + intValue.ToString()) ) {

EditorPrefs.SetInt("SetIntExample", intValue); Debug.Log("SetInt: " + intValue); } } }