Set the number of line segments.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
private LineRenderer lr;
void Start() {
lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));
// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.numPositions = positions.Length; lr.SetPositions(positions); } }