Set an overall multiplier that is applied to the TrailRenderer.widthCurve to get the final width of the trail.
no example available in JavaScript
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
public float width = 1.0f; public bool useCurve = true; private TrailRenderer tr;
void Start() {
tr = GetComponent<TrailRenderer>(); tr.material = new Material(Shader.Find("Sprites/Default")); }
void Update() {
AnimationCurve curve = new AnimationCurve(); if (useCurve) {
curve.AddKey(0.0f, 0.0f); curve.AddKey(1.0f, 1.0f); } else { curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 1.0f); }
tr.widthCurve = curve; tr.widthMultiplier = width; tr.transform.position = new Vector3(Mathf.Sin(Time.time * 1.51f) * 7.0f, Mathf.Cos(Time.time * 1.27f) * 4.0f, 0.0f); }
void OnGUI() {
GUI.Label(new Rect(25, 20, 200, 30), "Width"); width = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), width, 0.1f, 1.0f); useCurve = GUI.Toggle(new Rect(25, 65, 200, 30), useCurve, "Use Curve"); }
}