The bounding box mode for generating a grid of interpolated light probes.
See Also: Light Probes, Light Probe Proxy Volume.
AutomaticLocal | The bounding box will enclose the current Renderer and all the Renderers down the hierarchy that have Light Probes property set to Use Proxy Volume. The interpolated probe positions will be generated in the local- space of the Renderer inside the resulting bounding box. If a Renderer component isn’t attached to the game object then a default bounding box will be generated. |
AutomaticWorld | A bounding box is computed which encloses the current Renderer and all the Renderers down the hierarchy that have the Light Probes property set to Use Proxy Volume. The bounding box will be world-space aligned. |
Custom | A custom local-space bounding box is used. The user will be able to edit the bounding box. |