class in UnityEngine.Networking.NetworkSystem
/
Inherits from: Networking.MessageBase
Information about another participant in the same network game.
This information is cached by clients and used during host-migration.
Networking.NetworkSystem.PeerInfoMessage | The networkId of the player for this peer. |
address | The IP address of the peer. |
connectionId | The id of the NetworkConnection associated with the peer. |
isHost | True if this peer is the host of the network game. |
isYou | True if the peer if the same as the current client. |
playerIds | The players for this peer. |
port | The network port being used by the peer. |
Deserialize | This method is used to populate a message object from a NetworkReader stream. |
Serialize | The method is used to populate a NetworkWriter stream from a message object. |