Version: 5.4 beta (switch to 5.3)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

ParticleSystemRenderMode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The rendering mode for particle systems (Shuriken).

This is used by the ParticleSystemRenderer to determine how to render the particles.

Variables

BillboardRender particles as billboards facing the active camera. (Default)
StretchStretch particles in the direction of motion.
HorizontalBillboardRender particles as billboards always facing up along the y-Axis.
VerticalBillboardRender particles as billboards always facing the player, but not pitching along the x-Axis.
MeshRender particles as meshes.