Removed in version 5.4.0 Physics2D.raycastsStartInColliders is deprecated. Use Physics2D.queriesStartInColliders instead. (UnityUpgradable) -> queriesStartInColliders
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Do ray/line casts that start inside a collider(s) detect those collider(s)?
When performing a ray/line cast, the start point can begin inside a collider. When this occurs, this property controls whether these colliders are returned or not. When set to true, such colliders are returned.