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Removed in version 5.4.0
Physics2D.raycastsStartInColliders is deprecated. Use Physics2D.queriesStartInColliders instead. (UnityUpgradable) -> queriesStartInColliders

Physics2D.raycastsStartInColliders

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public static var raycastsStartInColliders: bool;
public static bool raycastsStartInColliders;

Description

Do ray/line casts that start inside a collider(s) detect those collider(s)?

When performing a ray/line cast, the start point can begin inside a collider. When this occurs, this property controls whether these colliders are returned or not. When set to true, such colliders are returned.

See Also: Raycast, Linecast.