DampedSpringJoint2D¶
Inherits: Joint2D < Node2D < CanvasItem < Node < Object
Category: Core
Brief Description¶
Damped spring constraint for 2D physics.
Member Functions¶
float | get_damping ( ) const |
float | get_length ( ) const |
float | get_rest_length ( ) const |
float | get_stiffness ( ) const |
void | set_damping ( float damping ) |
void | set_length ( float length ) |
void | set_rest_length ( float rest_length ) |
void | set_stiffness ( float stiffness ) |
Description¶
Damped spring constraint for 2D physics. This resembles a spring joint that always wants to go back to a given length.
Member Function Description¶
- float get_damping ( ) const
Return the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
- float get_length ( ) const
Return the maximum length of the spring joint.
- float get_rest_length ( ) const
Return the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
- float get_stiffness ( ) const
Return the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.
- void set_damping ( float damping )
Set the damping ratio of the spring joint. A value of 0 indicates an undamped spring, while 1 causes the system to reach equilibrium as fast as possible (critical damping).
- void set_length ( float length )
Set the maximum length of the spring joint.
- void set_rest_length ( float rest_length )
Set the resting length of the spring joint. The joint will always try to go to back this length when pulled apart.
- void set_stiffness ( float stiffness )
Set the stiffness of the spring joint. The joint applies a force equal to the stiffness times the distance from its resting length.