Category: Built-In Types
Vector class, which performs basic 3D vector math operations.
|Vector3||Vector3 ( float x, float y, float z )|
|Vector3||abs ( )|
|Vector3||ceil ( )|
|Vector3||cross ( Vector3 b )|
|Vector3||cubic_interpolate ( Vector3 b, Vector3 pre_a, Vector3 post_b, float t )|
|float||distance_squared_to ( Vector3 b )|
|float||distance_to ( Vector3 b )|
|float||dot ( Vector3 b )|
|Vector3||floor ( )|
|Vector3||inverse ( )|
|float||length ( )|
|float||length_squared ( )|
|Vector3||linear_interpolate ( Vector3 b, float t )|
|int||max_axis ( )|
|int||min_axis ( )|
|Vector3||normalized ( )|
|Vector3||reflect ( Vector3 by )|
|Vector3||rotated ( Vector3 axis, float phi )|
|Vector3||slide ( Vector3 by )|
|Vector3||snapped ( float by )|
- AXIS_X = 0 — Enumerated value for the X axis. Returned by functions like max_axis or min_axis.
- AXIS_Y = 1 — Enumerated value for the Y axis.
- AXIS_Z = 2 — Enumerated value for the Z axis.
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
Member Function Description¶
Returns a Vector3 with the given components.
- Vector3 abs ( )
Returns a new vector with all components in absolute values (e.g. positive).
- Vector3 ceil ( )
Returns a new vector with all components rounded up.
Return the cross product with b.
Perform a cubic interpolation between vectors pre_a, a, b, post_b (a is current), by the given amount (t).
Return the squared distance (distance minus the last square root) to b. Prefer this function over distance_to if you need to sort vectors or need the squared distance for some formula.
Return the distance to b.
Return the dot product with b.
- Vector3 floor ( )
Returns a new vector with all components rounded down.
- Vector3 inverse ( )
Returns the inverse of the vector. This is the same as Vector3( 1.0 / v.x, 1.0 / v.y, 1.0 / v.z )
- float length ( )
Return the length of the vector.
- float length_squared ( )
Return the length of the vector, squared. Prefer this function over “length” if you need to sort vectors or need the squared length for some formula.
Linearly interpolates the vector to a given one (b), by the given amount (t).
- int max_axis ( )
Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the largest.
- int min_axis ( )
Returns AXIS_X, AXIS_Y or AXIS_Z depending on which axis is the smallest.
- Vector3 normalized ( )
Return a copy of the normalized vector to unit length. This is the same as v / v.length().
Like “slide”, but reflects the Vector instead of continuing along the wall.
Rotates the vector around some axis by phi radians.
Slides the vector along a wall.
Return a copy of the vector, snapped to the lowest neared multiple.