Timer¶
Category: Core
Brief Description¶
Member Functions¶
float | get_time_left ( ) const |
int | get_timer_process_mode ( ) const |
float | get_wait_time ( ) const |
bool | has_autostart ( ) const |
bool | is_one_shot ( ) const |
void | set_autostart ( bool enable ) |
void | set_one_shot ( bool enable ) |
void | set_timer_process_mode ( int mode ) |
void | set_wait_time ( float time_sec ) |
void | start ( ) |
void | stop ( ) |
Signals¶
- timeout ( )
Numeric Constants¶
- TIMER_PROCESS_FIXED = 0 — Update the timer at fixed intervals (framerate processing).
- TIMER_PROCESS_IDLE = 1 — Update the timer during the idle time at each frame.
Description¶
Timer node. This is a simple node that will emit a timeout callback when the timer runs out. It can optionally be set to loop.
Member Function Description¶
- float get_time_left ( ) const
Return the time left for timeout in seconds if the timer is active, 0 otherwise.
- int get_timer_process_mode ( ) const
Return the timer’s processing mode.
- float get_wait_time ( ) const
Return the wait time in seconds.
- bool has_autostart ( ) const
Return true if set to automatically start when entering the scene.
- bool is_one_shot ( ) const
Return true if configured as one-shot.
- void set_autostart ( bool enable )
Set to automatically start when entering the scene.
- void set_one_shot ( bool enable )
Set as one-shot. If enabled, the timer will stop after timeout, otherwise it will automatically restart.
- void set_timer_process_mode ( int mode )
Set the timer’s processing mode (fixed or idle, use TIMER_PROCESS_* constants as argument).
- void set_wait_time ( float time_sec )
Set wait time in seconds. When the time is over, it will emit the timeout signal.
- void start ( )
Start the timer.
- void stop ( )
Stop (cancel) the timer.