Texture¶
Inherits: Resource < Reference < Object
Inherited By: RenderTargetTexture, AtlasTexture, ImageTexture, LargeTexture
Category: Core
Brief Description¶
Texture for 2D and 3D.
Member Functions¶
void | draw ( RID canvas_item, Vector2 pos, Color modulate=Color(1,1,1,1), bool transpose=false ) const |
void | draw_rect ( RID canvas_item, Rect2 rect, bool tile, Color modulate=Color(1,1,1,1), bool transpose=false ) const |
void | draw_rect_region ( RID canvas_item, Rect2 rect, Rect2 src_rect, Color modulate=Color(1,1,1,1), bool transpose=false ) const |
int | get_flags ( ) const |
int | get_height ( ) const |
RID | get_rid ( ) const |
Vector2 | get_size ( ) const |
int | get_width ( ) const |
bool | has_alpha ( ) const |
void | set_flags ( int flags ) |
Numeric Constants¶
- FLAG_MIPMAPS = 1 — Generate mipmaps, to enable smooth zooming out of the texture.
- FLAG_REPEAT = 2 — Repeat (instead of clamp to edge).
- FLAG_FILTER = 4 — Turn on magnifying filter, to enable smooth zooming in of the texture.
- FLAG_VIDEO_SURFACE = 4096 — Texture is a video surface.
- FLAGS_DEFAULT = 7 — Default flags. Generate mipmaps, repeat, and filter are enabled.
- FLAG_ANISOTROPIC_FILTER = 8
- FLAG_CONVERT_TO_LINEAR = 16
- FLAG_MIRRORED_REPEAT = 32
Description¶
A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D Sprite or GUI Control.
Member Function Description¶
- void draw ( RID canvas_item, Vector2 pos, Color modulate=Color(1,1,1,1), bool transpose=false ) const
- void draw_rect ( RID canvas_item, Rect2 rect, bool tile, Color modulate=Color(1,1,1,1), bool transpose=false ) const
- void draw_rect_region ( RID canvas_item, Rect2 rect, Rect2 src_rect, Color modulate=Color(1,1,1,1), bool transpose=false ) const
- int get_flags ( ) const
Return the current texture flags.
- int get_height ( ) const
Return the texture height.
- RID get_rid ( ) const
Return the texture RID as used in the VisualServer.
- Vector2 get_size ( ) const
Return the texture size.
- int get_width ( ) const
Return the texture width.
- bool has_alpha ( ) const
- void set_flags ( int flags )
Change the texture flags.