Light

Inherits: VisualInstance < Spatial < Node < Object

Inherited By: SpotLight, OmniLight, DirectionalLight

Category: Core

Brief Description

Provides a base class for different kinds of light nodes.

Member Functions

int get_bake_mode ( ) const
Color get_color ( int color ) const
int get_operator ( ) const
float get_parameter ( int variable ) const
Texture get_projector ( ) const
bool has_project_shadows ( ) const
bool is_editor_only ( ) const
bool is_enabled ( ) const
void set_bake_mode ( int bake_mode )
void set_color ( int color, Color value )
void set_editor_only ( bool editor_only )
void set_enabled ( bool enabled )
void set_operator ( int operator )
void set_parameter ( int variable, float value )
void set_project_shadows ( bool enable )
void set_projector ( Texture projector )

Numeric Constants

  • PARAM_RADIUS = 2
  • PARAM_ENERGY = 3
  • PARAM_ATTENUATION = 4
  • PARAM_SPOT_ANGLE = 1
  • PARAM_SPOT_ATTENUATION = 0
  • PARAM_SHADOW_DARKENING = 5
  • PARAM_SHADOW_Z_OFFSET = 6
  • COLOR_DIFFUSE = 0
  • COLOR_SPECULAR = 1
  • BAKE_MODE_DISABLED = 0
  • BAKE_MODE_INDIRECT = 1
  • BAKE_MODE_INDIRECT_AND_SHADOWS = 2
  • BAKE_MODE_FULL = 3

Description

Light is the abstract base class for light nodes, so it shouldn’t be used directly (It can’t be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.

Member Function Description

  • int get_bake_mode ( ) const
  • int get_operator ( ) const
  • float get_parameter ( int variable ) const
  • bool has_project_shadows ( ) const
  • bool is_editor_only ( ) const
  • bool is_enabled ( ) const
  • void set_bake_mode ( int bake_mode )
  • void set_color ( int color, Color value )
  • void set_editor_only ( bool editor_only )
  • void set_enabled ( bool enabled )
  • void set_operator ( int operator )
  • void set_parameter ( int variable, float value )
  • void set_project_shadows ( bool enable )
  • void set_projector ( Texture projector )