RayCast¶
Inherits: Spatial < Node < Object
Category: Core
Brief Description¶
Member Functions¶
void | add_exception ( Object node ) |
void | add_exception_rid ( RID rid ) |
void | clear_exceptions ( ) |
Vector3 | get_cast_to ( ) const |
Object | get_collider ( ) const |
int | get_collider_shape ( ) const |
Vector3 | get_collision_normal ( ) const |
Vector3 | get_collision_point ( ) const |
bool | is_colliding ( ) const |
bool | is_enabled ( ) const |
void | remove_exception ( Object node ) |
void | remove_exception_rid ( RID rid ) |
void | set_cast_to ( Vector3 local_point ) |
void | set_enabled ( bool enabled ) |
Member Function Description¶
- void add_exception ( Object node )
- void add_exception_rid ( RID rid )
- void clear_exceptions ( )
- Vector3 get_cast_to ( ) const
- Object get_collider ( ) const
- int get_collider_shape ( ) const
- Vector3 get_collision_normal ( ) const
- Vector3 get_collision_point ( ) const
- bool is_colliding ( ) const
- bool is_enabled ( ) const
- void remove_exception ( Object node )
- void remove_exception_rid ( RID rid )
- void set_cast_to ( Vector3 local_point )
- void set_enabled ( bool enabled )