RayCast

Inherits: Spatial < Node < Object

Category: Core

Brief Description

Member Functions

void add_exception ( Object node )
void add_exception_rid ( RID rid )
void clear_exceptions ( )
Vector3 get_cast_to ( ) const
Object get_collider ( ) const
int get_collider_shape ( ) const
Vector3 get_collision_normal ( ) const
Vector3 get_collision_point ( ) const
bool is_colliding ( ) const
bool is_enabled ( ) const
void remove_exception ( Object node )
void remove_exception_rid ( RID rid )
void set_cast_to ( Vector3 local_point )
void set_enabled ( bool enabled )

Member Function Description

  • void add_exception ( Object node )
  • void add_exception_rid ( RID rid )
  • void clear_exceptions ( )
  • Object get_collider ( ) const
  • int get_collider_shape ( ) const
  • Vector3 get_collision_normal ( ) const
  • Vector3 get_collision_point ( ) const
  • bool is_colliding ( ) const
  • bool is_enabled ( ) const
  • void remove_exception ( Object node )
  • void remove_exception_rid ( RID rid )
  • void set_cast_to ( Vector3 local_point )
  • void set_enabled ( bool enabled )