InputEventAction

Category: Built-In Types

Brief Description

Built-in input event type for actions.

Member Functions

bool is_action ( String action )
bool is_action_pressed ( String action )
bool is_action_released ( String action )
bool is_echo ( )
bool is_pressed ( )
void set_as_action ( String action, bool pressed )

Member Variables

  • int ID - Event identifier, positive integer increased at each new event.
  • int device - Device identifier.
  • int type - Type of event (one of the [InputEvent] constants).

Numeric Constants

  • NONE = 0 — Empty input event.
  • KEY = 1 — Key event.
  • MOUSE_MOTION = 2 — Mouse motion event.
  • MOUSE_BUTTON = 3 — Mouse button event.
  • JOYSTICK_MOTION = 4 — Joystick motion event.
  • JOYSTICK_BUTTON = 5 — Joystick button event.
  • SCREEN_TOUCH = 6 — Screen touch event.
  • SCREEN_DRAG = 7 — Screen drag event.
  • ACTION = 8 — Pre-defined action event (see InputMap).

Description

Input event type for actions that extends the global InputEvent type.

Member Function Description

Return if this input event matches a pre-defined action, i.e. always true for InputEventAction.

Return whether the given action is being pressed.

Return whether the given action is released (i.e. not pressed).

Return if this input event is an echo event (only for events of type KEY, i.e. always false for this type).

  • bool is_pressed ( )

Return if this input event is pressed.

  • void set_as_action ( String action, bool pressed )

Change the input event to an action event of the given name with the pressed status passed as argument.