RayShape2D¶
Inherits: Shape2D < Resource < Reference < Object
Category: Core
Brief Description¶
Ray 2D shape resource for physics.
Member Functions¶
float | get_length ( ) const |
void | set_length ( float length ) |
Description¶
Ray 2D shape resource for physics. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It’s often useful for characters.