SceneTree¶
Category: Core
Brief Description¶
Member Functions¶
Signals¶
- fixed_frame ( )
- idle_frame ( )
- node_removed ( Object node )
- screen_resized ( )
- tree_changed ( )
Numeric Constants¶
- GROUP_CALL_DEFAULT = 0
- GROUP_CALL_REVERSE = 1
- GROUP_CALL_REALTIME = 2
- GROUP_CALL_UNIQUE = 4
- STRETCH_MODE_DISABLED = 0
- STRETCH_MODE_2D = 1
- STRETCH_MODE_VIEWPORT = 2
- STRETCH_ASPECT_IGNORE = 0
- STRETCH_ASPECT_KEEP = 1
- STRETCH_ASPECT_KEEP_WIDTH = 2
- STRETCH_ASPECT_KEEP_HEIGHT = 3
Member Function Description¶
- void call_group ( int flags, String group, String method, var arg0=NULL, var arg1=NULL, var arg2=NULL, var arg3=NULL, var arg4=NULL )
- int change_scene_to ( PackedScene packed_scene )
- Node get_current_scene ( ) const
- Object get_edited_scene_root ( ) const
- int get_frame ( ) const
- int get_node_count ( ) const
- Viewport get_root ( ) const
- bool is_debugging_collisions_hint ( ) const
- bool is_editor_hint ( ) const
- bool is_paused ( ) const
- void queue_delete ( Object obj )
- void quit ( )
- int reload_current_scene ( )
- void set_auto_accept_quit ( bool enabled )
- void set_current_scene ( Node child_node )
- void set_debug_collisions_hint ( bool enable )
- void set_edited_scene_root ( Object scene )
- void set_editor_hint ( bool enable )
- void set_input_as_handled ( )
- void set_pause ( bool enable )