void |
clear ( ) |
int |
commit_to_surface ( Object mesh ) |
int |
create_from_surface ( Object mesh, int surface ) |
int |
get_edge_count ( ) const |
IntArray |
get_edge_faces ( int idx ) const |
void |
get_edge_meta ( int idx ) const |
int |
get_edge_vertex ( int idx, int vertex ) const |
int |
get_face_count ( ) const |
int |
get_face_edge ( int idx, int edge ) const |
void |
get_face_meta ( int idx ) const |
Vector3 |
get_face_normal ( int idx ) const |
int |
get_face_vertex ( int idx, int vertex ) const |
int |
get_format ( ) const |
Object |
get_material ( ) const |
Vector3 |
get_vertex ( int idx ) const |
IntArray |
get_vertex_bones ( int idx ) const |
Color |
get_vertex_color ( int idx ) const |
int |
get_vertex_count ( ) const |
IntArray |
get_vertex_edges ( int idx ) const |
IntArray |
get_vertex_faces ( int idx ) const |
void |
get_vertex_meta ( int idx ) const |
Vector3 |
get_vertex_normal ( int idx ) const |
Plane |
get_vertex_tangent ( int idx ) const |
Vector2 |
get_vertex_uv ( int idx ) const |
Vector2 |
get_vertex_uv2 ( int idx ) const |
RealArray |
get_vertex_weights ( int idx ) const |
void |
set_edge_meta ( int idx, var meta ) |
void |
set_face_meta ( int idx, var meta ) |
void |
set_material ( Material material ) |
void |
set_vertex ( int idx, Vector3 vertex ) |
void |
set_vertex_bones ( int idx, IntArray bones ) |
void |
set_vertex_color ( int idx, Color color ) |
void |
set_vertex_meta ( int idx, var meta ) |
void |
set_vertex_normal ( int idx, Vector3 normal ) |
void |
set_vertex_tangent ( int idx, Plane tangent ) |
void |
set_vertex_uv ( int idx, Vector2 uv ) |
void |
set_vertex_uv2 ( int idx, Vector2 uv2 ) |
void |
set_vertex_weights ( int idx, RealArray weights ) |