Spatial¶
Inherited By: Joint, RayCast, Camera, BoneAttachment, CollisionShape, Path, VisualInstance, VehicleWheel, Position3D, ProximityGroup, SpatialPlayer, WorldEnvironment, PathFollow, NavigationMeshInstance, VisibilityNotifier, Navigation, CollisionPolygon, GridMap, Skeleton, CollisionObject
Category: Core
Brief Description¶
Base class for all 3D nodes.
Member Functions¶
Signals¶
- visibility_changed ( )
Numeric Constants¶
- NOTIFICATION_TRANSFORM_CHANGED = 29 — Spatial nodes receive this notification with their global transform changes. This means that either the current or a parent node changed its transform.
- NOTIFICATION_ENTER_WORLD = 41
- NOTIFICATION_EXIT_WORLD = 42
- NOTIFICATION_VISIBILITY_CHANGED = 43
Description¶
Spatial is the base for every type of 3D Node. It contains a 3D Transform which can be set or get as local or global. If a Spatial Node has Spatial children, their transforms will be relative to the parent.
Member Function Description¶
- SpatialGizmo get_gizmo ( ) const
- Transform get_global_transform ( ) const
Return the global transform, relative to worldspace.
- Object get_parent_spatial ( ) const
Return the parent Spatial, or an empty Object if no parent exists or parent is not of type Spatial.
- Vector3 get_rotation ( ) const
- Vector3 get_rotation_deg ( ) const
- Vector3 get_scale ( ) const
- Transform get_transform ( ) const
Return the local transform, relative to the bone parent.
- Vector3 get_translation ( ) const
- World get_world ( ) const
- void global_translate ( Vector3 offset )
- void hide ( )
- bool is_local_transform_notification_enabled ( ) const
- bool is_set_as_toplevel ( ) const
- bool is_visible ( ) const
- void orthonormalize ( )
- void rotate_x ( float radians )
- void rotate_y ( float radians )
- void rotate_z ( float radians )
- void set_as_toplevel ( bool enable )
- void set_gizmo ( SpatialGizmo gizmo )
- void set_global_transform ( Transform global )
Set the transform globally, relative to worldspace.
- void set_identity ( )
- void set_ignore_transform_notification ( bool enabled )
- void set_notify_local_transform ( bool enable )
- void set_rotation ( Vector3 rotation_rad )
- void set_rotation_deg ( Vector3 rotation_deg )
- void set_scale ( Vector3 scale )
- void set_transform ( Transform local )
Set the transform locally, relative to the parent spatial node.
- void set_translation ( Vector3 translation )
- void show ( )
- void translate ( Vector3 offset )
- void update_gizmo ( )