SurfaceTool¶
Category: Core
Brief Description¶
Helper tool to create geometry.
Member Functions¶
void | add_bones ( IntArray bones ) |
void | add_color ( Color color ) |
void | add_normal ( Vector3 normal ) |
void | add_smooth_group ( bool smooth ) |
void | add_tangent ( Plane tangent ) |
void | add_uv ( Vector2 uv ) |
void | add_uv2 ( Vector2 uv2 ) |
void | add_vertex ( Vector3 vertex ) |
void | add_weights ( RealArray weights ) |
void | begin ( int primitive ) |
void | clear ( ) |
Mesh | commit ( Mesh existing=NULL ) |
void | deindex ( ) |
void | generate_normals ( ) |
void | index ( ) |
void | set_material ( Material material ) |
Description¶
Helper tool to create geometry.
Member Function Description¶
- void add_bones ( IntArray bones )
- void add_color ( Color color )
- void add_normal ( Vector3 normal )
- void add_smooth_group ( bool smooth )
- void add_tangent ( Plane tangent )
- void add_uv ( Vector2 uv )
- void add_uv2 ( Vector2 uv2 )
- void add_vertex ( Vector3 vertex )
- void add_weights ( RealArray weights )
- void begin ( int primitive )
- void clear ( )
- void deindex ( )
- void generate_normals ( )
- void index ( )
- void set_material ( Material material )