Globals¶
Inherits: Object
Category: Core
Brief Description¶
Contains global variables accessible from everywhere.
Member Functions¶
void | clear ( String name ) |
int | get_order ( String name ) const |
Object | get_singleton ( String name ) const |
String | globalize_path ( String path ) const |
bool | has ( String name ) const |
bool | has_singleton ( String name ) const |
bool | is_persisting ( String name ) const |
bool | load_resource_pack ( String pack ) |
String | localize_path ( String path ) const |
int | save ( ) |
int | save_custom ( String file ) |
void | set_order ( String name, int pos ) |
void | set_persisting ( String name, bool enable ) |
Description¶
Contains global variables accessible from everywhere. Use the normal Object API, such as “Globals.get(variable)”, “Globals.set(variable,value)” or “Globals.has(variable)” to access them. Variables stored in engine.cfg are also loaded into globals, making this object very useful for reading custom game configuration options.
Member Function Description¶
- void clear ( String name )
Clear the whole configuration (not recommended, may break things).
Return the order of a configuration value (influences when saved to the config file).
Convert a localized path (res://) to a full native OS path.
Return true if a configuration value is present.
If returns true, this value can be saved to the configuration file. This is useful for editors.
Convert a path to a localized path (res:// path).
- int save ( )
Set the order of a configuration value (influences when saved to the config file).
If set to true, this value can be saved to the configuration file. This is useful for editors.