AnimationClip.AddEvent
AddEvent(evt: AnimationEvent): void;
void AddEvent(AnimationEvent evt);
def AddEvent(evt as AnimationEvent) as void
Description

Adds an animation event to the clip.

Note that events added with AddEvent will only persist until play mode is exited of player is quit. If you want to add an event to a clip persistently, use AnimationUtility.SetAnimationEvents from the Unity editor.

See Also: AnimationEvent, AnimationUtility classes.