Class for texture handling. Use this to create textures on the fly or to modify existing texture assets.
format | The format of the pixel data in the texture (Read Only). |
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mipmapCount | How many mipmap levels are in this texture (Read Only). |
Texture2D | Create a new empty texture. |
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Apply | Actually apply all previous SetPixel and SetPixels changes. |
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Compress | Compress texture into DXT format. |
EncodeToPNG | Encodes this texture into PNG format. |
GetPixel | Returns pixel color at coordinates (x, y). |
GetPixelBilinear | Returns filtered pixel color at normalized coordinates (u, v). |
GetPixels | Get a block of pixel colors. |
GetPixels32 | Get a block of pixel colors in Color32 format. |
LoadImage | Loads an image from a byte array. |
PackTextures | Packs multiple Textures into a texture atlas. |
ReadPixels | Read screen pixels into the saved texture data. |
Resize | Resizes the texture. |
SetPixel | Sets pixel color at coordinates (x,y). |
SetPixels | Set a block of pixel colors. |
SetPixels32 | Set a block of pixel colors. |
UpdateExternalTexture | Updates Unity Texture to use different native texture object. |
CreateExternalTexture | Creates Unity Texture on top of already inited native texture object. |
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hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
filterMode | Filtering mode of the texture. |
height | Height of the texture in pixels. (Read Only) |
mipMapBias | Mip map bias of the texture. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
GetInstanceID | Returns the instance id of the object. |
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ToString | Returns the name of the game object. |
GetNativeTextureID | Retrieve native ('hardware') handle to a texture. |
GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |