WebCam Textures are textures onto which the live video input is rendered.
devices | Return a list of available devices. |
---|
deviceName | Set this to specify the name of the device to use. |
---|---|
didUpdateThisFrame | Did the video buffer update this frame? |
isPlaying | Returns if the camera is currently playing. |
isReadable | Returns if the WebCamTexture is non-readable. (iOS only). |
requestedFPS | Set the requested frame rate of the camera device (in frames per second). |
requestedHeight | Set the requested height of the camera device. |
requestedWidth | Set the requested width of the camera device. |
videoRotationAngle | Returns an clockwise angle, which can be used to rotate a polygon so camera contents are shown in correct orientation. |
videoVerticallyMirrored | Returns if the texture image is vertically flipped. |
WebCamTexture | Create a WebCamTexture. |
---|
GetPixel | Returns pixel color at coordinates (x, y). |
---|---|
GetPixels | Get a block of pixel colors. |
GetPixels32 | Returns the pixels data in raw format. |
MarkNonReadable | Marks WebCamTexture as unreadable (no GetPixel* functions will be available (iOS only)). |
Pause | Pauses the camera. |
Play | Starts the camera. |
Stop | Stops the camera. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
---|---|
name | The name of the object. |
anisoLevel | Anisotropic filtering level of the texture. |
filterMode | Filtering mode of the texture. |
height | Height of the texture in pixels. (Read Only) |
mipMapBias | Mip map bias of the texture. |
width | Width of the texture in pixels. (Read Only) |
wrapMode | Wrap mode (Repeat or Clamp) of the texture. |
GetInstanceID | Returns the instance id of the object. |
---|---|
ToString | Returns the name of the game object. |
GetNativeTextureID | Retrieve native ('hardware') handle to a texture. |
GetNativeTexturePtr | Retrieve native ('hardware') pointer to a texture. |
Destroy | Removes a gameobject, component or asset. |
---|---|
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
SetGlobalAnisotropicFilteringLimits | Sets Anisotropic limits. |
bool | Does the object exist? |
---|---|
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |