Drawing modes for Handles.DrawCamera.
Normal | Draw the camera like it would be drawn in-game. This uses the clear flags of the camera. |
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Textured | Draw the camera textured with selection wireframe and no background clearing. |
Wireframe | Draw the camera in wireframe and no background clearing. |
TexturedWire | Draw the camera where all objects have a wireframe overlay. and no background clearing. |
RenderPaths | Draw color-coded render paths. Objects are colored Green for Deferred, Yellow for Forward and Red for VertexLit. |
LightmapResolution | Draw textured with overlaid lightmap resolution grid. |