DrawCameraMode
Description

Drawing modes for Handles.DrawCamera.

Variables
Normal Draw the camera like it would be drawn in-game. This uses the clear flags of the camera.
Textured Draw the camera textured with selection wireframe and no background clearing.
Wireframe Draw the camera in wireframe and no background clearing.
TexturedWire Draw the camera where all objects have a wireframe overlay. and no background clearing.
RenderPaths Draw color-coded render paths. Objects are colored Green for Deferred, Yellow for Forward and Red for VertexLit.
LightmapResolution Draw textured with overlaid lightmap resolution grid.