BuildPipelineNamespace: UnityEditor
Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Variables
isBuildingPlayer Is a player currently being built?
Static Functions
BuildAssetBundle Builds an asset bundle (Unity Pro only).
BuildAssetBundleExplicitAssetNames Builds an asset bundle, with custom names for the assets (Unity Pro only).
BuildPlayer Builds a player (Unity Pro only).
BuildStreamedSceneAssetBundle Builds one or more scenes and all their dependencies into a compressed asset bundle.
PopAssetDependencies Lets you manage cross-references and dependencies between different asset bundles and player builds.
PushAssetDependencies Lets you manage cross-references and dependencies between different asset bundles and player builds.