TrueTypeFontImporterNamespace: UnityEditor
Parent class: AssetImporter
Description

AssetImporter for importing Fonts.

Variables
characterPadding Border pixels added to character images for padding. This is useful if you want to render text using a shader which needs to render outside of the character area (like an outline shader).
characterSpacing Spacing between character images in the generated texture in pixels. This is useful if you want to render text using a shader which samples pixels outside of the character area (like an outline shader).
customCharacters A custom set of characters to be included in the Font Texture.
fontNames An array of font names, to be used when includeFontData is set to false.
fontRenderingMode Font rendering mode to use for this font.
fontSize Font size to use for importing the characters.
fontTextureCase Use this to adjust which characters should be imported.
fontTTFName The internal font name of the TTF file.
includeFontData If this is enabled, the actual font will be embedded into the asset for Dynamic fonts.
Functions
GenerateEditableFont Create an editable copy of the font asset at path.
Inherited members
Variables
assetPath The path name of the asset for this importer. (Read Only)
userData Get or set any user data.
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
Functions
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
GetAtPath Retrieves the asset importer for the asset at path.
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.