The material class.
renderer.material.color = Color.red;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { void Example() { renderer.material.color = Color.red; } }
import UnityEngine import System.Collections public class Example(MonoBehaviour): def Example() as void: renderer.material.color = Color.red
color | The main material's color. |
---|---|
mainTexture | The material's texture. |
mainTextureOffset | The texture offset of the main texture. |
mainTextureScale | The texture scale of the main texture. |
passCount | How many passes are in this material (Read Only). |
renderQueue | Render queue of this material. |
shader | The shader used by the material. |
shaderKeywords | Additional shader keywords set by this material. |
Material | Create a temporary material from a shader source string. |
---|
CopyPropertiesFromMaterial | Copy properties from other material into this material. |
---|---|
DisableKeyword | Unset a shader keyword. |
EnableKeyword | Set a shader keyword that is enabled by this material. |
GetColor | Get a named color value. |
GetFloat | Get a named float value. |
GetInt | Get a named integer value. |
GetMatrix | Get a named matrix value from the shader. |
GetTag | Get the value of material's shader tag. |
GetTexture | Get a named texture. |
GetTextureOffset | Gets the placement offset of texture propertyName. |
GetTextureScale | Gets the placement scale of texture propertyName. |
GetVector | Get a named vector value. |
HasProperty | Checks if material's shader has a property of a given name. |
Lerp | Interpolate properties between two materials. |
SetBuffer | Set a ComputeBuffer value. |
SetColor | Set a named color value. |
SetFloat | Set a named float value. |
SetInt | Set a named integer value. |
SetMatrix | Set a named matrix for the shader. |
SetPass | Activate the given pass for rendering. |
SetTexture | Set a named texture. |
SetTextureOffset | Sets the placement offset of texture propertyName. |
SetTextureScale | Sets the placement scale of texture propertyName. |
SetVector | Set a named vector value. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
---|---|
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
---|---|
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
---|---|
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
---|---|
operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |