FileNamespace: UnityEngine.Windows
Description

Provides static methods for file operations.

This is an alternative for System.IO.File class.
Static Functions
Delete Deletes the specified file.
Exists Determines whether the specified file exists.
ReadAllBytes Opens a binary file, reads the contents of the file into a byte array, and then closes the file.
WriteAllBytes Creates a new file, writes the specified byte array to the file, and then closes the file. If the target file already exists, it is overwritten.