MeshTopology
Description

Topology of Mesh faces.

Normally meshes are composed of triangles (three vertex indices per face), but in some cases you might want to render complex things that are made up from lines or points. Creating a Mesh with that topology and using it to render is usually the most efficient way.

See Also: Mesh.SetIndices function.
Variables
Triangles Mesh is made from triangles.
Quads Mesh is made from quads.
Lines Mesh is made from lines.
LineStrip Mesh is a line strip.
Points Mesh is made from points.