activeInHierarchy | Is the GameObject active in the scene? |
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activeSelf | The local active state of this GameObject. (Read Only) |
animation | The Animation attached to this GameObject (Read Only). (null if there is none attached). |
audio | The AudioSource attached to this GameObject (Read Only). (null if there is none attached). |
camera | The Camera attached to this GameObject (Read Only). (null if there is none attached). |
collider | The Collider attached to this GameObject (Read Only). (null if there is none attached). |
collider2D | The Collider2D component attached to this object. |
constantForce | The ConstantForce attached to this GameObject (Read Only). (null if there is none attached). |
guiText | The GUIText attached to this GameObject (Read Only). (null if there is none attached). |
guiTexture | The GUITexture attached to this GameObject (Read Only). (null if there is none attached). |
hingeJoint | The HingeJoint attached to this GameObject (Read Only). (null if there is none attached). |
isStatic | Editor only API that specifies if a game object is static. |
layer | The layer the game object is in. A layer is in the range [0...31]. |
light | The Light attached to this GameObject (Read Only). (null if there is none attached). |
networkView | The NetworkView attached to this GameObject (Read Only). (null if there is none attached). |
particleEmitter | The ParticleEmitter attached to this GameObject (Read Only). (null if there is none attached). |
particleSystem | The ParticleSystem attached to this GameObject (Read Only). (null if there is none attached). |
renderer | The Renderer attached to this GameObject (Read Only). (null if there is none attached). |
rigidbody | The Rigidbody attached to this GameObject (Read Only). (null if there is none attached). |
rigidbody2D | The Rigidbody2D component attached to this GameObject. (Read Only) |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. (null if there is none attached). |
GameObject | Creates a new game object, named name. |
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AddComponent | Adds a component class named className to the game object. |
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BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. You can access both builtin components or scripts with this function. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
SampleAnimation | Samples an animation at a given time for any animated properties. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
SetActive | Activates/Deactivates the GameObject. |
CreatePrimitive | Creates a game object with a primitive mesh renderer and appropriate collider. |
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Find | Finds a game object by name and returns it. |
FindGameObjectsWithTag | Returns a list of active GameObjects tagged tag. Returns empty array if no GameObject was found. |
FindWithTag | Returns one active GameObject tagged tag. Returns null if no GameObject was found. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
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name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
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ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
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DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |