AssetPostprocessor lets you hook into the import pipeline and run scripts prior or after importing assets.
assetImporter | Reference to the asset importer. |
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assetPath | The path name of the asset being imported. |
GetPostprocessOrder | Override the order in which importers are processed. |
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GetVersion | Returns the version of the asset postprocessor. |
LogError | Logs an import error message to the console. |
LogWarning | Logs an import warning to the console. |
OnAssignMaterialModel | Feeds a source material. |
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OnPostprocessAllAssets | This is called after importing of any number of assets is complete (when the Assets progress bar has reached the end). |
OnPostprocessAudio | Add this function in a subclass to get a notification when an audio clip has completed importing. |
OnPostprocessGameObjectWithUserProperties | Gets called for each GameObject that had at least one userpropery attached to it in the imported file. |
OnPostprocessModel | Add this function in a subclass to get a notification when a model has completed importing. |
OnPostprocessTexture | Add this function in a subclass to get a notification when a texture has completed importing just before. |
OnPreprocessAudio | Add this function in a subclass to get a notification just before an audio clip is being imported. |
OnPreprocessModel | Add this function in a subclass to get a notification just before a model (.fbx, .mb file etc.) is imported. |
OnPreprocessTexture | Add this function in a subclass to get a notification just before the texture importer is run. |