Quaternions are used to represent rotations.
identity | The identity rotation (Read Only). This quaternion corresponds to "no rotation": the object. |
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eulerAngles | Returns the euler angle representation of the rotation. |
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this[int] | Access the x, y, z, w components using [0], [1], [2], [3] respectively. |
w | W component of the Quaternion. Don't modify this directly unless you know quaternions inside out. |
x | X component of the Quaternion. Don't modify this directly unless you know quaternions inside out. |
y | Y component of the Quaternion. Don't modify this directly unless you know quaternions inside out. |
z | Z component of the Quaternion. Don't modify this directly unless you know quaternions inside out. |
Quaternion | Constructs new Quaternion with given x,y,z,w components. |
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Set | Set x, y, z and w components of an existing Quaternion. |
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SetFromToRotation | Creates a rotation which rotates from fromDirection to toDirection. |
SetLookRotation | Creates a rotation with the specified forward and upwards directions. |
ToAngleAxis | Converts a rotation to angle-axis representation. |
ToString | Returns a nicely formatted string of the Quaternion. |
Angle | Returns the angle in degrees between two rotations a and b. |
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AngleAxis | Creates a rotation which rotates angle degrees around axis. |
Dot | The dot product between two rotations. |
Euler | Returns a rotation that rotates z degrees around the z axis, x degrees around the x axis, and y degrees around the y axis (in that order). |
FromToRotation | Creates a rotation which rotates from fromDirection to toDirection. |
Inverse | Returns the Inverse of rotation. |
Lerp | Interpolates between from and to by t and normalizes the result afterwards. |
LookRotation | Creates a rotation with the specified forward and upwards directions. |
RotateTowards | Rotates a rotation from towards to. |
Slerp | Spherically interpolates between from and to by t. |
operator != | Are two quaternions different from each other? |
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operator * | Combines rotations lhs and rhs. |
operator == | Are two quaternions equal to each other? |