Editor utility functions.
ClearProgressBar | Removes progress bar. |
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CollectDeepHierarchy | Collect all objects in the hierarchy rooted at each of the given objects. This is most useful for linearizing entire GameObject hierarchies including all their components. |
CollectDependencies | Calculates and returns a list of all assets the assets listed in roots depend on. |
CompressTexture | Compress a texture. |
CopySerialized | Copy all settings of a Unity Object. |
CreateGameObjectWithHideFlags | Creates a game object with HideFlags and specified components. |
DisplayCancelableProgressBar | Displays or updates a progress bar that has a cancel button. |
DisplayDialog | Displays a modal dialog. |
DisplayDialogComplex | Displays a modal dialog with three buttons. |
DisplayPopupMenu | Displays a popup menu. |
DisplayProgressBar | Displays or updates a progress bar. |
ExtractOggFile | Saves an AudioClip or MovieTexture to a file. |
FocusProjectWindow | Brings the project window to the front and focuses it. |
FormatBytes | Returns a text for a number of bytes. |
GetObjectEnabled | Is the object enabled (0 disabled, 1 enabled, -1 has no enabled button). |
InstanceIDToObject | Translates an instance ID to a reference to an object. |
IsPersistent | Determines if an object is stored on disk. |
OpenFilePanel | Displays the "open file" dialog and returns the selected path name. |
OpenFolderPanel | Displays the "open folder" dialog and returns the selected path name. |
SaveFilePanel | Displays the "save file" dialog and returns the selected path name. |
SaveFilePanelInProject | Displays the "save file" dialog in the Assets folder of the project and returns the selected path name. |
SaveFolderPanel | Displays the "save folder" dialog and returns the selected path name. |
SetDirty | Marks target object as dirty. |
SetObjectEnabled | Set the enabled state of the object. |
SetSelectedWireframeHidden | Set whether the renderer's wireframe will be hidden when the renderer's gameobject is selected. |
UnloadUnusedAssets | Unloads assets that are not used. |
UnloadUnusedAssetsIgnoreManagedReferences | Unloads assets that are not used, including the ones that are referenced only from scripts. |