MaterialPropertyBlockNamespace: UnityEngine
Description

A block of material values to apply.

MaterialPropertyBlock is used by Graphics.DrawMesh and Renderer.SetPropertyBlock. Use it in situations where you want to draw multiple objects with the same material, but slightly different properties. For example, if you want to slightly change the color of each mesh drawn.

Unity's terrain engine uses MaterialPropertyBlock to draw trees; all of them use the same material, but each tree has different color, scale & wind factor.

The block passed to Graphics.DrawMesh or Renderer.SetPropertyBlock is copied, so the most efficient way of using it is to create one block and reuse it for all DrawMesh calls. Use Clear to clear block's values, and AddFloat, AddVector, AddColor, AddMatrix to add values.

See Also: Graphics.DrawMesh, Material.
Functions
AddColor Add a color material property.
AddFloat Add a float material property.
AddMatrix Add a matrix material property.
AddTexture Add a texture material property.
AddVector Add a vector material property.
Clear Clear material property values.
GetFloat Get a float from the property block.
GetMatrix Get a matrix from the property block.
GetTexture Get a texture from the property block.
GetVector Get a vector from the property block.