The SubstanceImporter class lets you access the imported ProceduralMaterial instances.
CloneMaterial | Clone an existing ProceduralMaterial instance. |
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DestroyMaterial | Destroy an existing ProceduralMaterial instance. |
GetAnimationUpdateRate | Get the ProceduralMaterial animation update rate in millisecond. |
GetGenerateAllOutputs | Check if the ProceduralMaterial needs to force generation of all its outputs. |
GetMaterialCount | Get the number of ProceduralMaterial instances. |
GetMaterialOffset | Get the material offset, which is used for all the textures that are part of this ProceduralMaterial. |
GetMaterials | Get an array with the ProceduralMaterial instances. |
GetMaterialScale | Get the material scale, which is used for all the textures that are part of this ProceduralMaterial. |
GetPlatformTextureSettings | Get the import settings for a given ProceduralMaterial for a given platform (width and height, RAW/Compressed format, loading behavior). |
GetPrototypeNames | Get a list of the names of the ProceduralMaterial prototypes in the package. |
GetTextureAlphaSource | Get the alpha source of the given texture in the ProceduralMaterial. |
InstantiateMaterial | Instantiate a new ProceduralMaterial instance from a prototype. |
OnShaderModified | After modifying the shader of a ProceduralMaterial, call this function to apply the changes to the importer. |
RenameMaterial | Rename an existing ProceduralMaterial instance. |
ResetMaterial | Reset the ProceduralMaterial to its default values. |
SetAnimationUpdateRate | Set the ProceduralMaterial animation update rate in millisecond. |
SetGenerateAllOutputs | Specify if the ProceduralMaterial needs to force generation of all its outputs. |
SetMaterialOffset | Set the material offset, which is used for all the textures that are part of this ProceduralMaterial. |
SetMaterialScale | Set the material scale, which is used for all the textures that are part of this ProceduralMaterial. |
SetPlatformTextureSettings | Set the import settings for the input ProceduralMaterial for the input platform (width and height, RAW/Compressed format, loading behavior). |
SetTextureAlphaSource | Set the alpha source of the given texture in the ProceduralMaterial. |
assetPath | The path name of the asset for this importer. (Read Only) |
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userData | Get or set any user data. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
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ToString | Returns the name of the game object. |
GetAtPath | Retrieves the asset importer for the asset at path. |
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Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
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operator != | Compares if two objects refer to a different object. |
operator == | Compares if two objects refer to the same. |