AssetModificationProcessor lets you hook into saving of serialized assets and scenes which are edited inside Unity.
IsOpenForEdit | This is called by Unity when inspecting an asset to determine if an editor should be disabled. |
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OnWillCreateAsset | This is called by Unity when it is about to create an asset not imported by the user, eg. ".meta" files. |
OnWillDeleteAsset | This is called by Unity when it is about to delete an asset from disk. |
OnWillMoveAsset | This is called by Unity when it is about to move an asset on disk. |
OnWillSaveAssets | This is called by Unity when it is about to write serialized assets or scene files to disk. |