MaterialEditorNamespace: UnityEditor
Parent class: Editor
Description

The Unity Material Editor.

Extend this class to write your own custom material editor. For more detailed information see the Custom Material Editor section of the the ShaderLab reference.
Variables
isVisible Is the current material expanded.
Functions
Awake Called when the Editor is woken up.
ColorProperty Draw a property field for a color shader property.
DefaultShaderProperty Handles UI for one shader property ignoring any custom drawers.
FloatProperty Draw a property field for a float shader property.
GetPropertyHeight Calculate height needed for the property.
OnDisable Called when the editor is disabled, if overridden please call the base OnDisable() to ensure that the material inspector is set up properly.
OnEnable Called when the editor is enabled, if overridden please call the base OnEnable() to ensure that the material inspector is set up properly.
OnInspectorGUI Implement specific MaterialEditor GUI code here. If you want to simply extend the existing editor call the base OnInspectorGUI () before doing any custom GUI code.
PropertiesChanged Whenever a material property is changed call this function. This will rebuild the inspector and validate the properties.
PropertiesGUI Render the standard material properties.
RangeProperty Draw a range slider for a range shader property.
RegisterPropertyChangeUndo Call this when you change a material property. It will add an undo for the action.
SetShader Set the shader of the material.
ShaderProperty Handes UI for one shader property.
TextureProperty Draw a property field for a texture shader property.
VectorProperty Draw a property field for a vector shader property.
Static Functions
ApplyMaterialPropertyDrawers Apply initial MaterialPropertyDrawer values.
GetDefaultPropertyHeight Calculate height needed for the property, ignoring custom drawers.
GetMaterialProperties Get shader property information of the passed materials.
GetMaterialProperty Get information about a single shader property.
Inherited members
Variables
serializedObject A SerializedObject representing the object or objects being inspected.
target The object being inspected.
targets An array of all the object being inspected.
hideFlags Should the object be hidden, saved with the scene or modifiable by the user?
name The name of the object.
Functions
DrawDefaultInspector Draw the built-in inspector.
DrawHeader Call this function to draw the header of the editor.
GetInfoString Implement this method to show asset information on top of the asset preview.
GetPreviewTitle Override this method if you want to change the label of the Preview area.
HasPreviewGUI Override this method in subclasses if you implement OnPreviewGUI.
OnInspectorGUI Implement this function to make a custom inspector.
OnInteractivePreviewGUI Implement to create your own interactive custom preview. Interactive custom previews are used in the preview area of the inspector and the object selector.
OnPreviewGUI Implement to create your own custom preview for the preview area of the inspector, primary editor headers and the object selector.
OnPreviewSettings Override this method if you want to show custom controls in the preview header.
RenderStaticPreview Override this method if you want to render a static preview that shows.
Repaint Repaint any inspectors that shows this editor.
UseDefaultMargins Override this method in subclasses to return false if you don't want default margins.
GetInstanceID Returns the instance id of the object.
ToString Returns the name of the game object.
Static Functions
CreateEditor Make a custom editor for obj or objects.
Destroy Removes a gameobject, component or asset.
DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoad Makes the object target not be destroyed automatically when loading a new scene.
FindObjectOfType Returns the first active loaded object of Type type.
FindObjectsOfType Returns a list of all active loaded objects of Type type.
Instantiate Clones the object original and returns the clone.
CreateInstance Creates an instance of a scriptable object with className.
Operators
bool Does the object exist?
operator != Compares if two objects refer to a different object.
operator == Compares if two objects refer to the same.
Messages
OnSceneGUI Lets the Editor handle an event in the scene view.
OnDestroy This function is called when the scriptable object will be destroyed.
OnDisable This function is called when the scriptable object goes out of scope.
OnEnable This function is called when the object is loaded.