Makes a variable not show up in the inspector but be serialized.
// Make the variable p not show up in the inspector // but be serialized. @HideInInspector var p = 5;
using UnityEngine; using System.Collections; public class Example : MonoBehaviour { [HideInInspector] public int p = 5; }
import UnityEngine import System.Collections public class Example(MonoBehaviour): [HideInInspector] public p as int = 5